Kaynağa Gözat

Editor: deallocating removed objects and helpers.

I wonder what to do about geometries and materials used by removed objects. Seems like we would need to implement some reference counting scheme (we can't just remove deleted object subcomponents as they could be shared).
alteredq 13 yıl önce
ebeveyn
işleme
d558f08fb0
1 değiştirilmiş dosya ile 6 ekleme ve 1 silme
  1. 6 1
      editor/js/ui/Viewport.js

+ 6 - 1
editor/js/ui/Viewport.js

@@ -446,12 +446,14 @@ var Viewport = function ( signals ) {
 		// remove selected object from the scene
 
 		selected.parent.remove( selected );
+		selected.deallocate();
 
 		// remove eventual pure Object3D targets from the scene
 
 		if ( selected.target && !selected.target.geometry ) {
 
 			selected.target.parent.remove( selected.target );
+			selected.target.deallocate();
 
 		}
 
@@ -471,7 +473,10 @@ var Viewport = function ( signals ) {
 
 		for ( var i = 0; i < helpersToRemove.length; i ++ ) {
 
-			helpersToRemove[ i ].parent.remove( helpersToRemove[ i ] );
+			var helper = helpersToRemove[ i ];
+
+			helper.parent.remove( helper );
+			helper.deallocate();
 
 		}