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Editor: deallocating removed objects and helpers.

I wonder what to do about geometries and materials used by removed objects. Seems like we would need to implement some reference counting scheme (we can't just remove deleted object subcomponents as they could be shared).
alteredq 13 년 전
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d558f08fb0
1개의 변경된 파일6개의 추가작업 그리고 1개의 파일을 삭제
  1. 6 1
      editor/js/ui/Viewport.js

+ 6 - 1
editor/js/ui/Viewport.js

@@ -446,12 +446,14 @@ var Viewport = function ( signals ) {
 		// remove selected object from the scene
 
 		selected.parent.remove( selected );
+		selected.deallocate();
 
 		// remove eventual pure Object3D targets from the scene
 
 		if ( selected.target && !selected.target.geometry ) {
 
 			selected.target.parent.remove( selected.target );
+			selected.target.deallocate();
 
 		}
 
@@ -471,7 +473,10 @@ var Viewport = function ( signals ) {
 
 		for ( var i = 0; i < helpersToRemove.length; i ++ ) {
 
-			helpersToRemove[ i ].parent.remove( helpersToRemove[ i ] );
+			var helper = helpersToRemove[ i ];
+
+			helper.parent.remove( helper );
+			helper.deallocate();
 
 		}