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Remove unnecessary specularmap_pars_fragment include from physical vertex shader

Takahiro 8 gadi atpakaļ
vecāks
revīzija
dbe9d0eefa

+ 0 - 1
src/renderers/shaders/ShaderLib/meshphysical_vert.glsl

@@ -17,7 +17,6 @@ varying vec3 vViewPosition;
 #include <morphtarget_pars_vertex>
 #include <skinning_pars_vertex>
 #include <shadowmap_pars_vertex>
-#include <specularmap_pars_fragment>
 #include <logdepthbuf_pars_vertex>
 #include <clipping_planes_pars_vertex>