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Remove unnecessary specularmap_fragment include from physical shader

Takahiro 8 年之前
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a1d74abc00
共有 1 个文件被更改,包括 0 次插入1 次删除
  1. 0 1
      src/renderers/shaders/ShaderLib/meshphysical_frag.glsl

+ 0 - 1
src/renderers/shaders/ShaderLib/meshphysical_frag.glsl

@@ -57,7 +57,6 @@ void main() {
 	#include <color_fragment>
 	#include <alphamap_fragment>
 	#include <alphatest_fragment>
-	#include <specularmap_fragment>
 	#include <roughnessmap_fragment>
 	#include <metalnessmap_fragment>
 	#include <normal_flip>