Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Takahiro a1d74abc00 Remove unnecessary specularmap_fragment include from physical shader před 8 roky
.github c1109de4d9 Update ISSUE_TEMPLATE.md před 8 roky
build fa1b3ad7f6 Updated builds. před 8 roky
docs 20c0db2a95 Fix typo před 8 roky
editor 3f82f240aa Matrix4 .multiplyToArray: Clean up před 8 roky
examples 14b82b9417 Updated Draco decoder javascript to the latest version. před 8 roky
src a1d74abc00 Remove unnecessary specularmap_fragment include from physical shader před 8 roky
test f9f4827a59 fix comparison with -0 in Math.js před 8 roky
utils bdc4302238 Merge pull request #11212 from alcornwill/blender_exporter_improve před 8 roky
.gitignore ed44fb5012 Added .jshintrc file to .gitignore před 8 roky
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build před 9 roky
LICENSE 6c2e03fea6 Update LICENSE před 8 roky
README.md 09310167c2 Fixed Link to Migration Guide před 8 roky
bower.json d271add4e8 Added bower.json back. See #10431 před 8 roky
package.json a1fb0b5b3f Updated package.json před 8 roky
rollup.config.js 86424d9b31 Added regex comments to rollup.config před 8 roky

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases