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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <title>three.js webgl - particles</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <style>
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- body {
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- background-color: #000000;
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- margin: 0px;
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- overflow: hidden;
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- font-family:Monospace;
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- font-size:13px;
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- text-align:center;
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- font-weight: bold;
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- text-align:center;
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- }
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-
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- a {
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- color:#0078ff;
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- }
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-
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- #info {
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- color: #fff;
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- position: absolute;
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- top: 0px; width: 100%;
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- padding: 5px;
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- z-index: 100;
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- }
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-
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- </style>
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- </head>
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- <body>
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-
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- <div id="info">
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- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particles example
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- </div>
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-
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- <script src="../build/three.js"></script>
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-
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- <script src="js/Detector.js"></script>
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- <script src="js/libs/stats.min.js"></script>
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-
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- <script>
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-
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- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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-
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- var camera, scene, renderer, stats, materials = [], parameters;
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- var mouseX = 0, mouseY = 0;
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-
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- var windowHalfX = window.innerWidth / 2;
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- var windowHalfY = window.innerHeight / 2;
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-
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- init();
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- animate();
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-
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- function init() {
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-
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- camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 3000 );
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- camera.position.z = 1000;
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-
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- scene = new THREE.Scene();
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- scene.fog = new THREE.FogExp2( 0x000000, 0.0007 );
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-
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- var geometry = new THREE.BufferGeometry();
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-
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- var vertices = [];
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-
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- for ( var i = 0; i < 20000; i ++ ) {
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-
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- var x = Math.random() * 2000 - 1000;
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- var y = Math.random() * 2000 - 1000;
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- var z = Math.random() * 2000 - 1000;
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-
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- vertices.push( x, y, z );
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-
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- }
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-
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- geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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-
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- parameters = [
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- [ [ 1, 1, 0.5 ], 5 ],
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- [ [ 0.95, 1, 0.5 ], 4 ],
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- [ [ 0.90, 1, 0.5 ], 3 ],
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- [ [ 0.85, 1, 0.5 ], 2 ],
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- [ [ 0.80, 1, 0.5 ], 1 ]
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- ];
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-
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- for ( var i = 0; i < parameters.length; i ++ ) {
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-
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- var size = parameters[ i ][ 1 ];
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-
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- materials[ i ] = new THREE.PointsMaterial( { size: size } );
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-
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- var particles = new THREE.Points( geometry, materials[ i ] );
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-
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- particles.rotation.x = Math.random() * 6;
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- particles.rotation.y = Math.random() * 6;
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- particles.rotation.z = Math.random() * 6;
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-
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- scene.add( particles );
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-
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- }
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-
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- renderer = new THREE.WebGLRenderer();
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- document.body.appendChild( renderer.domElement );
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-
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- stats = new Stats();
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- document.body.appendChild( stats.dom );
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-
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- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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- document.addEventListener( 'touchstart', onDocumentTouchStart, false );
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- document.addEventListener( 'touchmove', onDocumentTouchMove, false );
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-
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- //
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-
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- window.addEventListener( 'resize', onWindowResize, false );
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-
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- }
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-
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- function onWindowResize() {
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-
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- windowHalfX = window.innerWidth / 2;
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- windowHalfY = window.innerHeight / 2;
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-
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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-
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- renderer.setSize( window.innerWidth, window.innerHeight );
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-
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- }
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-
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- function onDocumentMouseMove( event ) {
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-
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- mouseX = event.clientX - windowHalfX;
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- mouseY = event.clientY - windowHalfY;
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-
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- }
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-
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- function onDocumentTouchStart( event ) {
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-
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- if ( event.touches.length === 1 ) {
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-
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- event.preventDefault();
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-
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- mouseX = event.touches[ 0 ].pageX - windowHalfX;
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- mouseY = event.touches[ 0 ].pageY - windowHalfY;
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-
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- }
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-
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- }
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-
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- function onDocumentTouchMove( event ) {
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-
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- if ( event.touches.length === 1 ) {
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-
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- event.preventDefault();
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-
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- mouseX = event.touches[ 0 ].pageX - windowHalfX;
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- mouseY = event.touches[ 0 ].pageY - windowHalfY;
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-
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- }
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-
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- }
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-
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- //
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-
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- function animate() {
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-
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- requestAnimationFrame( animate );
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-
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- render();
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- stats.update();
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-
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- }
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-
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- function render() {
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-
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- var time = Date.now() * 0.00005;
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-
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- camera.position.x += ( mouseX - camera.position.x ) * 0.05;
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- camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
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-
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- camera.lookAt( scene.position );
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-
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- for ( var i = 0; i < scene.children.length; i ++ ) {
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-
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- var object = scene.children[ i ];
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-
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- if ( object instanceof THREE.Points ) {
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-
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- object.rotation.y = time * ( i < 4 ? i + 1 : - ( i + 1 ) );
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-
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- }
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-
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- }
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-
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- for ( var i = 0; i < materials.length; i ++ ) {
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-
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- var color = parameters[ i ][ 0 ];
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-
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- var h = ( 360 * ( color[ 0 ] + time ) % 360 ) / 360;
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- materials[ i ].color.setHSL( h, color[ 1 ], color[ 2 ] );
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-
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- }
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-
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- renderer.render( scene, camera );
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-
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- }
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-
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-
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- </script>
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- </body>
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-</html>
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