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@@ -10,7 +10,7 @@ THREE.ParallaxShader = {
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basic: 'USE_BASIC_PARALLAX',
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steep: 'USE_STEEP_PARALLAX',
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occlusion: 'USE_OCLUSION_PARALLAX', // a.k.a. POM
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- relief: 'USE_RELIEF_PARALLAX',
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+ relief: 'USE_RELIEF_PARALLAX'
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},
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uniforms: {
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@@ -177,7 +177,7 @@ THREE.ParallaxShader = {
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"vec2 mapUv = perturbUv( -vViewPosition, normalize( vNormal ), normalize( vViewPosition ) );",
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"gl_FragColor = texture2D( map, mapUv );",
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- "}",
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+ "}"
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].join( "\n" )
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