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WebGLShadowMap: Fix visible check. See #6582.

Mr.doob 10 years ago
parent
commit
ec217aa41e
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/webgl/WebGLShadowMap.js

+ 1 - 1
src/renderers/webgl/WebGLShadowMap.js

@@ -350,7 +350,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 
 	function projectObject( scene, object, shadowCamera ) {
 
-		if ( object.visible ) {
+		if ( object.visible === true ) {
 
 			var webglObject = _objects.objects[ object.id ];