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ShaderChunk: Removed unused ambient_pars.

Mr.doob 9 лет назад
Родитель
Сommit
f723ad2f63

+ 0 - 1
examples/js/nodes/materials/PhongNode.js

@@ -144,7 +144,6 @@ THREE.PhongNode.prototype.build = function( builder ) {
 			THREE.ShaderChunk[ "common" ],
 			THREE.ShaderChunk[ "fog_pars_fragment" ],
 			THREE.ShaderChunk[ "bsdfs" ],
-			THREE.ShaderChunk[ "ambient_pars" ],
 			THREE.ShaderChunk[ "lights_pars" ],
 			THREE.ShaderChunk[ "lights_phong_pars_fragment" ],
 			THREE.ShaderChunk[ "shadowmap_pars_fragment" ],

+ 0 - 2
src/renderers/shaders/ShaderChunk.js

@@ -1,7 +1,6 @@
 import alphamap_fragment from './ShaderChunk/alphamap_fragment.glsl';
 import alphamap_pars_fragment from './ShaderChunk/alphamap_pars_fragment.glsl';
 import alphatest_fragment from './ShaderChunk/alphatest_fragment.glsl';
-import ambient_pars from './ShaderChunk/ambient_pars.glsl';
 import aomap_fragment from './ShaderChunk/aomap_fragment.glsl';
 import aomap_pars_fragment from './ShaderChunk/aomap_pars_fragment.glsl';
 import begin_vertex from './ShaderChunk/begin_vertex.glsl';
@@ -110,7 +109,6 @@ export var ShaderChunk = {
 	alphamap_fragment: alphamap_fragment,
 	alphamap_pars_fragment: alphamap_pars_fragment,
 	alphatest_fragment: alphatest_fragment,
-	ambient_pars: ambient_pars,
 	aomap_fragment: aomap_fragment,
 	aomap_pars_fragment: aomap_pars_fragment,
 	begin_vertex: begin_vertex,

+ 0 - 15
src/renderers/shaders/ShaderChunk/ambient_pars.glsl

@@ -1,15 +0,0 @@
-uniform vec3 ambientLightColor;
-
-vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
-
-	vec3 irradiance = ambientLightColor;
-
-	#ifndef PHYSICALLY_CORRECT_LIGHTS
-
-		irradiance *= PI;
-
-	#endif
-
-	return irradiance;
-
-}