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@@ -98,7 +98,7 @@ THREE.ShaderLib[ 'sky' ] = {
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// mie coefficients
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"vBetaM = totalMie(lambda, turbidity) * mieCoefficient;",
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- "}",
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+ "}"
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].join( "\n" ),
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@@ -201,7 +201,7 @@ THREE.ShaderLib[ 'sky' ] = {
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"gl_FragColor.rgb = retColor;",
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"gl_FragColor.a = 1.0;",
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- "}",
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+ "}"
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].join( "\n" )
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