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Fix implicit variable declaration in webgl_terrain_dynamic

Tristan Valcke 8 years ago
parent
commit
fa29d672f0
1 changed files with 1 additions and 1 deletions
  1. 1 1
      examples/webgl_terrain_dynamic.html

+ 1 - 1
examples/webgl_terrain_dynamic.html

@@ -335,7 +335,7 @@
 
 				var terrainShader = THREE.ShaderTerrain[ "terrain" ];
 
-				uniformsTerrain = THREE.UniformsUtils.clone( terrainShader.uniforms );
+				var uniformsTerrain = THREE.UniformsUtils.clone( terrainShader.uniforms );
 
 				uniformsTerrain[ 'tNormal' ].value = normalMap.texture;
 				uniformsTerrain[ 'uNormalScale' ].value = 3.5;