Browse Source

Merge remote-tracking branch 'alteredq/dev' into dev

Mr.doob 13 years ago
parent
commit
fbfaf9cb9f
1 changed files with 16 additions and 5 deletions
  1. 16 5
      examples/js/effects/CrosseyedEffect.js

+ 16 - 5
examples/js/effects/CrosseyedEffect.js

@@ -4,6 +4,12 @@
 
 
 THREE.CrosseyedEffect = function ( renderer ) {
 THREE.CrosseyedEffect = function ( renderer ) {
 
 
+	// API
+
+	this.separation = 10;
+
+	// internals
+
 	var _width, _height;
 	var _width, _height;
 
 
 	var _cameraL = new THREE.PerspectiveCamera();
 	var _cameraL = new THREE.PerspectiveCamera();
@@ -12,11 +18,7 @@ THREE.CrosseyedEffect = function ( renderer ) {
 	var _cameraR = new THREE.PerspectiveCamera();
 	var _cameraR = new THREE.PerspectiveCamera();
 	_cameraR.target = new THREE.Vector3();
 	_cameraR.target = new THREE.Vector3();
 
 
-	var SCREEN_WIDTH  = window.innerWidth;
-	var SCREEN_HEIGHT = window.innerHeight;
-	var HALF_WIDTH = SCREEN_WIDTH / 2;
-
-	this.separation = 10;
+	// initialization
 
 
 	renderer.autoClear = false;
 	renderer.autoClear = false;
 
 
@@ -31,6 +33,8 @@ THREE.CrosseyedEffect = function ( renderer ) {
 
 
 	this.render = function ( scene, camera ) {
 	this.render = function ( scene, camera ) {
 
 
+		// left
+
 		_cameraL.fov = camera.fov;
 		_cameraL.fov = camera.fov;
 		_cameraL.aspect = 0.5 * camera.aspect;
 		_cameraL.aspect = 0.5 * camera.aspect;
 		_cameraL.near = camera.near;
 		_cameraL.near = camera.near;
@@ -42,6 +46,11 @@ THREE.CrosseyedEffect = function ( renderer ) {
 		_cameraL.translateX( this.separation );
 		_cameraL.translateX( this.separation );
 		_cameraL.lookAt( _cameraL.target );
 		_cameraL.lookAt( _cameraL.target );
 
 
+		// right
+
+		_cameraR.near = camera.near;
+		_cameraR.far = camera.far;
+
 		_cameraR.projectionMatrix = _cameraL.projectionMatrix;
 		_cameraR.projectionMatrix = _cameraL.projectionMatrix;
 
 
 		_cameraR.position.copy( camera.position );
 		_cameraR.position.copy( camera.position );
@@ -49,6 +58,8 @@ THREE.CrosseyedEffect = function ( renderer ) {
 		_cameraR.translateX( - this.separation );
 		_cameraR.translateX( - this.separation );
 		_cameraR.lookAt( _cameraR.target );
 		_cameraR.lookAt( _cameraR.target );
 
 
+		//
+
 		renderer.clear();
 		renderer.clear();
 
 
 		renderer.setViewport( 0, 0, _width, _height );
 		renderer.setViewport( 0, 0, _width, _height );