WestLangley
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f802fc13ef
MeshStandardMaterial: remove reflectivity, reflectivityMap
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9 years ago |
Mr.doob
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f2c5b2391b
WebGLPrograms: Clean up.
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9 years ago |
Mr.doob
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4099b1bf27
WebGLRenderer: MAX_SHADOWS to NUM_SHADOWS renaming.
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9 years ago |
Mr.doob
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2a8c128e93
WebGLProgram: Fixed light.shadows count. Fixed warning message.
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9 years ago |
Mr.doob
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d6ee54be24
WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7.
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9 years ago |
Mr.doob
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8c82186dc3
WebGLRenderer: MAX_ clean up.
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9 years ago |
Mr.doob
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0de14543d9
Renamed MeshPhysicalMaterial back to MeshStandardMaterial.
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9 years ago |
Mr.doob
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bccaa60fa9
MeshPhongMaterial: Removed metal property. Now that we have MeshPhysicalMaterial...
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9 years ago |
Mr.doob
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6039072de3
WebGLProgram: Removed redundant code. See #7440.
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9 years ago |
Mr.doob
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5da3be9426
WebGLPrograms: Clean up.
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9 years ago |
Mr.doob
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91d6c8d1ab
Renamed MeshStandardMaterial to MeshPhysicalMaterial. See #7381.
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9 years ago |
WestLangley
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e5443a185b
Inital PR for MeshStandardMaterial
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9 years ago |
Mr.doob
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3ca08a1092
WebGLProgram: Fixed displacementMap bug.
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9 years ago |
Mr.doob
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f1d3105ca6
Refactored Light's shadow API.
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9 years ago |
mkkellogg
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8dfd933fd6
Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code.
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10 years ago |
Mark Kellogg
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01e0199b3c
Added shadow functionality for point lights.
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10 years ago |
mataron
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e071290511
fix: corrected WebGLPrograms lookup of 'logarithmicDepthBuffer' capability (not present in renderer)
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10 years ago |
tschw
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99e185f7ec
Renderer: Let cache properly own the programs.
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10 years ago |
tschw
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b8533a25d6
Renderer: Fixed WebGLPrograms factorization.
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10 years ago |
Mr.doob
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c97bcf9bb8
Renamed THREE.PointCloud to THREE.Points.
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10 years ago |
Mr.doob
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c9b5e79fbb
WebGLPrograms: Rescued displacementMap.
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10 years ago |
Mr.doob
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70c3f15784
WebGLPrograms: Clean up.
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10 years ago |
gero3
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5a459f1a43
add WebglPrograms
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10 years ago |