Commit történet

Szerző SHA1 Üzenet Dátum
  Michael Herzog 07ec4e8e1f WebGLRenderer: Remove WebGL 1 support. (#27836) 1 éve
  Cody Bennett 066664a407 RenderTarget: add count option for MRT (#26427) 1 éve
  susiwen8 68264263bc fix: check `WEBGL_draw_buffers` before call `drawBuffersWEBGL` (#27693) 1 éve
  Michael Herzog 964e5d2a61 Material: Add missing blending factors. (#26949) 1 éve
  Renaud Rohlinger 47118f1316 fix bindTexture does not have fallback for 2darray and 3d textures (#25758) 2 éve
  Renaud Rohlinger 3e97fb1cab fix programs sharing multiple ubo and support array uniforms (#25084) 2 éve
  ycw c24bba4802 set boolean to `currentPremultipledAlpha` (#24955) 2 éve
  Renaud Rohlinger 7b39286b91 Add THREE.CompressedArrayTexture (#24745) 2 éve
  Scott Nagy fa6899ae48 Minimize glActiveTexture calls (#24492) 2 éve
  Noeri Huisman 50f1db16c1 Fix logic in DepthBuffer's setFunc which prevented NeverDepth from being set (#24628) 2 éve
  Michael Herzog bd61eb4469 WebGL2: Added support for Uniform Buffer Objects. (#21558) 3 éve
  Michael Herzog da14c33181 Examples: Refactor blending examples. (#23246) 3 éve
  Michael Herzog 9410bdadd1 WebGLState: Simplify checks in drawBuffers(). (#23200) 3 éve
  Michael Herzog 188ebb33fe WebGLRenderer: Implement draw buffers setup in WebGLState. (#23194) 3 éve
  Michael Herzog f3149bad34 WebGLTextures: Use gl.texStorage2D() for data textures. (#22947) 3 éve
  Michael Herzog ee14bef1fa WebGLTextures: Use gl.texStorage2D() with compressed textures. (#22928) 3 éve
  Rik Cabanier 2b0485e5e1 Merge pull request #4 from mrdoob/dev 3 éve
  Michael Herzog deb5a9e7dc WebGLTexture: Basic support for gl.texStorage2D(). (#22790) 3 éve
  Rik Cabanier b2ea47ac7a Clean up WebXR manager by calling setRenderTarget 3 éve
  Michael Herzog be73fc9bdc WebGLState: Use getParameter() to detect current scissor/viewport. (#21831) 4 éve
  Takahiro 2510609955 MRT Support (#16390) 4 éve
  Michael Herzog bb1188178c WebGLTexture: Fix updateMultisampleRenderTarget(). (#21570) 4 éve
  Michael Herzog 4c2cfe9941 WebGLState: Fix state of DRAW_FRAMEBUFFER. (#21518) 4 éve
  Michael Herzog e903c848d8 WebGLRenderer: Refactor framebuffer state management. (#21447) 4 éve
  Michael Herzog f5c6b1c944 WebGLState: Change viewport and scissor setup. (#21440) 4 éve
  Mugen87 7fdf7b78fc Material: Add alphaToCoverage. 4 éve
  Mugen87 643b9ad1d3 WebGLState: Enhance reset(). 4 éve
  Mugen87 148d7551a0 WebGLState: Implement true reset. 4 éve
  gonnavis 40f981c04c SimplifyRegExpOfWebGLState 4 éve
  webglzhang ac62c29341 webglstate is completely reset 4 éve