OpenShift guest
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0986dce989
add the stuff for buffergeometry
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11 years ago |
OpenShift guest
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2bd1c176da
seems like I forget a underscore
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11 years ago |
gero3
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94115fa974
Update WebGLRenderer.js
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11 years ago |
gero3
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d0d49a39f4
Update WebGLRenderer.js
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11 years ago |
Mr.doob
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515dadad34
WebGLRenderer: Nicer error reporting.
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11 years ago |
Mr.doob
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1813ee4679
WebGLRenderer: Removed premature bindAttribLocation.
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11 years ago |
Mr.doob
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8adc048978
Experimenting with Geometry2 being an extension of BufferGeometry.
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11 years ago |
Mr.doob
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ef0fe3fb60
Merge branch 'dev' of https://github.com/gero3/three.js into dev
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11 years ago |
OpenShift guest
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f2a5d6cfe2
fixes #3773
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11 years ago |
OpenShift guest
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a89b036995
This makes sure that the lights are counted correctly based on their visibility. This fixes #4439.
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11 years ago |
Mr.doob
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2af775f76b
Moved WebGLRenderer sortFacesByMaterial to Geometry.makeGroups as per @wivlaro's #3432 PR.
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11 years ago |
Mr.doob
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48d4782511
WebGLRenderer: Geometry2 dispose.
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11 years ago |
Mr.doob
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76c664003d
BufferGeometry: Removed dynamic property.
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11 years ago |
Mr.doob
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c2c9ad7f57
WebGLRenderer: enabledAttributes using a typedarray instead of object.
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11 years ago |
Mr.doob
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f1630e9251
WebGLRenderer: Geometry2 support.
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11 years ago |
Mr.doob
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785f8edf51
WebGLRenderer: Use materialIndex 0 when combining BufferGeometry and MeshFaceMaterial. Fixes #4423.
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11 years ago |
Mr.doob
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0a55503176
Removed MeshPhongMaterial.perPixel as per @WestLangley suggestion in #4338.
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11 years ago |
Mr.doob
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b7950e02a3
WebGLRenderer: Giving ‘position’ attribute index 0 by default. Fixes #4364.
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11 years ago |
Mr.doob
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1c72bbb46d
WebGLRenderer: Renamed givenGLContext parameter to context.
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11 years ago |
Prabindh Sundareson
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76eb355aff
WebGLRenderer: Modify to take in existing WebGL context
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11 years ago |
Mr.doob
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edf14d2e6a
BufferGeometry: Removed remaining numItems usage.
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11 years ago |
Mr.doob
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2d644178f5
Simplified WebGLRenderer setScissor a bit more.
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11 years ago |
Mr.doob
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f3d82d4bfd
Simplified WebGLRenderer’s setViewport and setScissor.
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11 years ago |
Juergen Ahting
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87a36a6bbb
WebGLRenderer: consistent handling of devicePixelRatio in setSize, setViewport and setScissor
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11 years ago |
Vivien Miniussi
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c89cefd422
[r4317] THREE.Lines support indexed geometry
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11 years ago |
Christopher Probst
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9410acc9a9
#4289 Move isPowerOfTwo to THREE.Math and update all references
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11 years ago |
Dan V
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c43ea38dee
Render buffer geometry lines/particles separately from buffer update
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11 years ago |
Ben Houston
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04ce05d49c
unifying shader names.
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11 years ago |
WestLangley
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bb31515d6b
Vector3.get*FromMatrix() -> Vector3.setFromMatrix*()
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11 years ago |
Mr.doob
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accc1ce358
WebGLRenderer: Added clearColor, clearDepth and clearStencil. See discussion in ef7ead99873d1a6059a21cb419484ce0ff8c1b89.
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11 years ago |