Commit History

Author SHA1 Message Date
  OpenShift guest 0986dce989 add the stuff for buffergeometry 11 years ago
  OpenShift guest 2bd1c176da seems like I forget a underscore 11 years ago
  gero3 94115fa974 Update WebGLRenderer.js 11 years ago
  gero3 d0d49a39f4 Update WebGLRenderer.js 11 years ago
  Mr.doob 515dadad34 WebGLRenderer: Nicer error reporting. 11 years ago
  Mr.doob 1813ee4679 WebGLRenderer: Removed premature bindAttribLocation. 11 years ago
  Mr.doob 8adc048978 Experimenting with Geometry2 being an extension of BufferGeometry. 11 years ago
  Mr.doob ef0fe3fb60 Merge branch 'dev' of https://github.com/gero3/three.js into dev 11 years ago
  OpenShift guest f2a5d6cfe2 fixes #3773 11 years ago
  OpenShift guest a89b036995 This makes sure that the lights are counted correctly based on their visibility. This fixes #4439. 11 years ago
  Mr.doob 2af775f76b Moved WebGLRenderer sortFacesByMaterial to Geometry.makeGroups as per @wivlaro's #3432 PR. 11 years ago
  Mr.doob 48d4782511 WebGLRenderer: Geometry2 dispose. 11 years ago
  Mr.doob 76c664003d BufferGeometry: Removed dynamic property. 11 years ago
  Mr.doob c2c9ad7f57 WebGLRenderer: enabledAttributes using a typedarray instead of object. 11 years ago
  Mr.doob f1630e9251 WebGLRenderer: Geometry2 support. 11 years ago
  Mr.doob 785f8edf51 WebGLRenderer: Use materialIndex 0 when combining BufferGeometry and MeshFaceMaterial. Fixes #4423. 11 years ago
  Mr.doob 0a55503176 Removed MeshPhongMaterial.perPixel as per @WestLangley suggestion in #4338. 11 years ago
  Mr.doob b7950e02a3 WebGLRenderer: Giving ‘position’ attribute index 0 by default. Fixes #4364. 11 years ago
  Mr.doob 1c72bbb46d WebGLRenderer: Renamed givenGLContext parameter to context. 11 years ago
  Prabindh Sundareson 76eb355aff WebGLRenderer: Modify to take in existing WebGL context 11 years ago
  Mr.doob edf14d2e6a BufferGeometry: Removed remaining numItems usage. 11 years ago
  Mr.doob 2d644178f5 Simplified WebGLRenderer setScissor a bit more. 11 years ago
  Mr.doob f3d82d4bfd Simplified WebGLRenderer’s setViewport and setScissor. 11 years ago
  Juergen Ahting 87a36a6bbb WebGLRenderer: consistent handling of devicePixelRatio in setSize, setViewport and setScissor 11 years ago
  Vivien Miniussi c89cefd422 [r4317] THREE.Lines support indexed geometry 11 years ago
  Christopher Probst 9410acc9a9 #4289 Move isPowerOfTwo to THREE.Math and update all references 11 years ago
  Dan V c43ea38dee Render buffer geometry lines/particles separately from buffer update 11 years ago
  Ben Houston 04ce05d49c unifying shader names. 11 years ago
  WestLangley bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 years ago
  Mr.doob accc1ce358 WebGLRenderer: Added clearColor, clearDepth and clearStencil. See discussion in ef7ead99873d1a6059a21cb419484ce0ff8c1b89. 11 years ago