提交歷史

作者 SHA1 備註 提交日期
  Mr.doob 0995bc43f3 Added a handy "center" to Scene. 14 年之前
  Mr.doob 896448c06d Looking for the right pattern for the camera.lookAt() use. 14 年之前
  Mr.doob 5d96f15b39 Started doing Camera changes. 14 年之前
  Mr.doob 69da8d2e1f Merge remote-tracking branch 'Knectar/dev' into dev 14 年之前
  Daniel 5ef31d7fe8 Remove Sphere class. Give radius to octahedron. 14 年之前
  Daniel dad2146d79 Include new Sphere class in build. 14 年之前
  Daniel 2d4ea9cedd New Sphere class that uses a subdivided octahedron geometry. 14 年之前
  Mr.doob 705f6967c0 Fixed GUI. 14 年之前
  alteredq 17b4ab614d "Fixed" scene test examples. 14 年之前
  alteredq a60595b3f7 Removed edges handling from asset pipeline (Blender exporter, OBJ converter, JSONLoader). 14 年之前
  alteredq 0e4a103872 Fixed CubeCamera. Added forgotten HTML for dynamic cube maps cars example. 14 年之前
  alteredq 01e2781826 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 年之前
  Mr.doob ad31ff1214 Fixed the rest of the examples. 14 年之前
  alteredq 1f61a03593 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 年之前
  alteredq f26eed4b1e Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 年之前
  Mr.doob 25d6480cf6 Fixed yet more examples. 14 年之前
  Mr.doob 36ae04418c Fixed yet some more examples. 14 年之前
  Mr.doob 99713c72ae Fixed some more examples. 14 年之前
  alteredq 0e44dd6722 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 年之前
  alteredq e63d5bae2b Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 年之前
  Mr.doob 32355db859 I hate that github now forces you to write a title for a commit :| 14 年之前
  Mr.doob 7700feb538 WebGLRenderer .autoClear* 14 年之前
  Mr.doob b87bfc71c8 Bunch of changes... 14 年之前
  alteredq 4f73052bc0 Updated builds. 14 年之前
  Mr.doob 56113d0a18 Merge remote-tracking branch 'NINE78/dev' into dev 14 年之前
  alteredq 00b01e88b3 Added cars demo. 14 年之前
  alteredq 32e4a556ca Added CubeCamera (for rendering cube maps). 14 年之前
  alteredq 721d5bb5ba Added FXAA to color lines example. 14 年之前
  alteredq e0a29097cd Added FXAA shader (thanks to @supereggbert) and SavePass. 14 年之前
  Nik Van den Wijngaert c311a71932 Added "lower level" immediate rendering functionality. The existing mechanism requires modification of the WebGLRenderer for different objects. The new implementation leaves the current MarchingCubes immediate renderer intact but checks for existence of a immediateRenderCallback member function of the object. If found, that object is added to the scene.__webglObjectsImmediate array. The program, webgl context, and frustum are currently passed into the callback, putting al rendering responsibility at the implementing object. This may break the Three.js abstraction somewhat, but allows "power users" to do some funky webgl stuff while still relying on the Three.js framework for the rest of the scene... 14 年之前