Mr.doob
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0995bc43f3
Added a handy "center" to Scene.
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14 年之前 |
Mr.doob
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896448c06d
Looking for the right pattern for the camera.lookAt() use.
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14 年之前 |
Mr.doob
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5d96f15b39
Started doing Camera changes.
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14 年之前 |
Mr.doob
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69da8d2e1f
Merge remote-tracking branch 'Knectar/dev' into dev
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14 年之前 |
Daniel
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5ef31d7fe8
Remove Sphere class. Give radius to octahedron.
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14 年之前 |
Daniel
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dad2146d79
Include new Sphere class in build.
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14 年之前 |
Daniel
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2d4ea9cedd
New Sphere class that uses a subdivided octahedron geometry.
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14 年之前 |
Mr.doob
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705f6967c0
Fixed GUI.
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14 年之前 |
alteredq
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17b4ab614d
"Fixed" scene test examples.
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14 年之前 |
alteredq
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a60595b3f7
Removed edges handling from asset pipeline (Blender exporter, OBJ converter, JSONLoader).
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14 年之前 |
alteredq
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0e4a103872
Fixed CubeCamera. Added forgotten HTML for dynamic cube maps cars example.
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14 年之前 |
alteredq
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01e2781826
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 年之前 |
Mr.doob
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ad31ff1214
Fixed the rest of the examples.
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14 年之前 |
alteredq
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1f61a03593
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 年之前 |
alteredq
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f26eed4b1e
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 年之前 |
Mr.doob
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25d6480cf6
Fixed yet more examples.
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14 年之前 |
Mr.doob
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36ae04418c
Fixed yet some more examples.
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14 年之前 |
Mr.doob
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99713c72ae
Fixed some more examples.
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14 年之前 |
alteredq
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0e44dd6722
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 年之前 |
alteredq
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e63d5bae2b
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 年之前 |
Mr.doob
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32355db859
I hate that github now forces you to write a title for a commit :|
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14 年之前 |
Mr.doob
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7700feb538
WebGLRenderer .autoClear*
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14 年之前 |
Mr.doob
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b87bfc71c8
Bunch of changes...
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14 年之前 |
alteredq
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4f73052bc0
Updated builds.
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14 年之前 |
Mr.doob
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56113d0a18
Merge remote-tracking branch 'NINE78/dev' into dev
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14 年之前 |
alteredq
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00b01e88b3
Added cars demo.
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14 年之前 |
alteredq
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32e4a556ca
Added CubeCamera (for rendering cube maps).
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14 年之前 |
alteredq
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721d5bb5ba
Added FXAA to color lines example.
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14 年之前 |
alteredq
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e0a29097cd
Added FXAA shader (thanks to @supereggbert) and SavePass.
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14 年之前 |
Nik Van den Wijngaert
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c311a71932
Added "lower level" immediate rendering functionality. The existing mechanism requires modification of the WebGLRenderer for different objects. The new implementation leaves the current MarchingCubes immediate renderer intact but checks for existence of a immediateRenderCallback member function of the object. If found, that object is added to the scene.__webglObjectsImmediate array. The program, webgl context, and frustum are currently passed into the callback, putting al rendering responsibility at the implementing object. This may break the Three.js abstraction somewhat, but allows "power users" to do some funky webgl stuff while still relying on the Three.js framework for the rest of the scene...
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14 年之前 |