Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  Mr.doob a46345114f Merge remote-tracking branch 'bhouston/test-suite' into dev 12 vuotta sitten
  Ben Houston 7c501b07b9 complete Box3 unit tests, add Box2 unit tests. 12 vuotta sitten
  Mr.doob 9d1c27fb32 Merge remote-tracking branch 'zz85/master' into dev 12 vuotta sitten
  Ben Houston de1a1de6b7 focus tests. 12 vuotta sitten
  Ben Houston be29d9f64d add equals, clone to Box2, Box3, Plane and Sphere. Adopt +Inf/-Inf in Box2 and Box3 per @mrdoob'd recommendation. Begin Box3 unit test. 12 vuotta sitten
  Ben Houston b6d618099b Vector2: setX, setY, Vector4: setX, setY, setZ, equals. Unit tests for Vector2, Vector3 and Vector4. 12 vuotta sitten
  Ben Houston 9c175c1e4b qunit test framework + Vector2 tests (still incomplete.) 12 vuotta sitten
  alteredq f3e0205f50 Simpler GeometryUtils.triangleArea() 12 vuotta sitten
  Ben Houston 2be1ad5bab expand Math.min/max per @alteredq recommendations, add clampSelf per @gero3 12 vuotta sitten
  Ben Houston 977c0b5fb4 more changes based on @gero3's feedback. (also removed new Number() in clones) 12 vuotta sitten
  Ben Houston ae3164787e ensure result is a new object (feedback from @gero3) 12 vuotta sitten
  Ben Houston 5d70541b3d incorporated more feedback from @gero3. 12 vuotta sitten
  Ben Houston c4072ef9db apply @gero3 's suggestion to Box2.clampPoint() as well. 12 vuotta sitten
  Ben Houston 5f59209338 get rid of excessive method calls (and if's) based on @gero3 's suggestion. 12 vuotta sitten
  Ben Houston 67fdeb97b9 avoid garbage collector as all costs per @gero3 12 vuotta sitten
  Ben Houston b5786bbe06 add Box2 based on Box3 paradigm. 12 vuotta sitten
  Ben Houston f7991d8336 fix copy() methods in Box3, Plane and Sphere to actually copy objects rather than just references. 12 vuotta sitten
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 vuotta sitten
  alteredq cd4218f1bb Deferred shading: added support for MeshFaceMaterials. 12 vuotta sitten
  Ben Houston 82517012e5 optimize Box3.setFromPoints to be as fast as previous code in Geometry.js 12 vuotta sitten
  Ben Houston b50a1a520e remove unnecessary comments. 12 vuotta sitten
  Ben Houston 99ed426469 bug fixes. all examples now run while using Box3, Sphere and Plane. 12 vuotta sitten
  Ben Houston 53ef1756cb nickname consistency. 12 vuotta sitten
  Ben Houston 5c373708ee move away from static fromXXX-style constructors to setXXX style member functions widely used in ThreeJS. 12 vuotta sitten
  Ben Houston 4f7ceca8af change Box3, Plane and Sphere declarations from Frustum.js-style to Vector3.js-style. 12 vuotta sitten
  Ben Houston 6f4995b677 polishing Box3, Plane and Sphere. 12 vuotta sitten
  alteredq 06e5cebab1 Deferred shading: doing emissive pass before light proxies and without blending. 12 vuotta sitten
  alteredq f067f784f2 Deferred shading: merged color correction pass into composite one. 12 vuotta sitten
  Ben Houston cb2b5cece2 adopt Sphere.js and Box3.js in Geometry.js. 12 vuotta sitten
  alteredq 6b17fd9d6b Deferred shading: replaced special case handling of emitters with emissive color in G-buffer and full-screen emissive pass. Added handling of directional lights. 12 vuotta sitten