Commit History

Autor SHA1 Mensaxe Data
  Ben Houston d7df2dca4a minor cleanup of Box3 class + no longer modifying input parameter in clampPoint. %!s(int64=12) %!d(string=hai) anos
  Ben Houston 7ca6163266 Plane,Box3,Sphere improvements: static constructors, code simplficiation, optimizations. Box3 made more robust via true empty (+MAX_VALUE,-MIN_VALUE). %!s(int64=12) %!d(string=hai) anos
  Ben Houston acde547ebb proposed Vector3.minSelf, maxSelf - issue #2715 %!s(int64=12) %!d(string=hai) anos
  Ben Houston b6451318d7 simplify Sphere.js via use of Vector3.distanceTo*(), minimize code in Plane.js %!s(int64=12) %!d(string=hai) anos
  Ben Houston 8821698a2d Improvements as a result of code review by @chandlerp %!s(int64=12) %!d(string=hai) anos
  Ben Houston 38563ecb13 implement Sphere.js class, add to common.js - issue #2708 %!s(int64=12) %!d(string=hai) anos
  Ben Houston 717e9ab6a4 implement Plane.js, add to common.js and update Frustum.js to use it instead of Vector4 - issue #2706 %!s(int64=12) %!d(string=hai) anos
  Ben Houston 9310c423dc implement Box3.js and add to common.js - issue #2709 %!s(int64=12) %!d(string=hai) anos
  alteredq afd65e4e65 Added handling of resizing to DeferredHelper. %!s(int64=12) %!d(string=hai) anos
  alteredq dcdfed44cd Refactored EffectComposer, added setSize method. Changed examples with postprocessing to use setSize. %!s(int64=12) %!d(string=hai) anos
  alteredq 1dec0df63f More garbage collection friendly particle sorting in WebGLRendering. %!s(int64=12) %!d(string=hai) anos
  alteredq f1a1f23bf9 Fixed _vector3 type in WebGLRenderer (thanks to @WestLangley). %!s(int64=12) %!d(string=hai) anos
  Zelimir Fedoran d6f68bef3f added option to export geometry only, defaulted to not prefixing object names, various minor bug fixes and cleanups %!s(int64=12) %!d(string=hai) anos
  alteredq 77d6bc5e34 Made light proxy and emitter scenes in DeferredHelper per scene instead of global. %!s(int64=12) %!d(string=hai) anos
  alteredq d26befd0e8 Moved scene and camera out of DeferredHelper constructor into DeferredHelper.render() %!s(int64=12) %!d(string=hai) anos
  Joe Doyle f0366c0e8f Fixed content page links that only provide a name %!s(int64=12) %!d(string=hai) anos
  alteredq 018593d4b5 Made addDeferredMaterials and addDeferredLights internal to DeferredHelper. %!s(int64=12) %!d(string=hai) anos
  alteredq 98ac06806a More garbage collection friendly callbacks in DeferredHelper. %!s(int64=12) %!d(string=hai) anos
  alteredq 46838948e9 Made createRenderTargets method internal to DeferredHelper. %!s(int64=12) %!d(string=hai) anos
  Zelimir Fedoran 566ca3284b fixed directional and spot light properties %!s(int64=12) %!d(string=hai) anos
  zz85 dd83f0a40d javascript_server.sh -> nodejs_server.sh %!s(int64=12) %!d(string=hai) anos
  Zelimir Fedoran cd24e9b7cd removed manual overwrites for perspective camera %!s(int64=12) %!d(string=hai) anos
  alteredq 81428cee4d SceneLoader: a bit more sane variable names. %!s(int64=12) %!d(string=hai) anos
  alteredq 33b81e72b0 SceneLoader: fixed passing of object parameters to custom object loaders. %!s(int64=12) %!d(string=hai) anos
  alteredq cf4f905e6c Merge remote-tracking branch 'remotes/RommelVR/master' into dev %!s(int64=12) %!d(string=hai) anos
  Daniel Cousens 67e0552741 Incorrect options lookup for Hierarchy loaders. %!s(int64=12) %!d(string=hai) anos
  alteredq d9f82abbaf Merge remote-tracking branch 'remotes/MiiBond/dev' into shadow-filtering %!s(int64=12) %!d(string=hai) anos
  MiiBond 7bbfe6996f Moved bilinear filtering of shadow maps into the shader. Previously, the filtering on the shadowmap was set to linear outside of the shader and this doesn't work for filtering a depth comparison. For PCF, the filtering needs to be done post-depth-comparison. i.e. in the shader. %!s(int64=12) %!d(string=hai) anos
  alteredq fa8c69d342 Made Editor work again with ascii JSON models. %!s(int64=12) %!d(string=hai) anos
  alteredq 19df092da9 Moved the rest of deferred pipeline from examples into DeferredHelper. %!s(int64=12) %!d(string=hai) anos