Ben Houston
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b83d79b759
remove GC from Ray.distanceToPoint
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12 years ago |
Ben Houston
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a37615f546
adopt Ray in Raycaster in a way that doesn't change API of Raycaster
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12 years ago |
Ben Houston
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f3671a9def
remove non-core and trivial geometric primitive fucntions to reduce code bulk.
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12 years ago |
Ben Houston
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44774275c9
remove excessively long ray-box intersection code + unit tests.
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12 years ago |
Mr.doob
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d27a1bccc4
Simplified CSS3DRenderer Object3D CSSMatrix. Thanks @brendankenny.
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12 years ago |
Ben Houston
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b9a98dd689
add some unit tests for Ray-Sphere intersection testing.
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12 years ago |
Ben Houston
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1e52836e47
add slow but correct intersectBox with unit tests.
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12 years ago |
Ben Houston
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8140a99ad2
remove console log output.
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12 years ago |
Zelimir Fedoran
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a3d281cd3b
initial re-factor of geometry processing
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12 years ago |
Ben Houston
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328f5422be
simplify Ray constructor based on @mrdoob's feedback here: https://github.com/mrdoob/three.js/pull/2734#commitcomment-2244506
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12 years ago |
Ben Houston
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58bbf74cb8
all Ray unit tests pass.
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12 years ago |
Ben Houston
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dd58a87142
finished scope of Ray unit tests, now I just need to make them work.
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12 years ago |
Ben Houston
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e921f46141
Ray unit tests.
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12 years ago |
Ben Houston
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e6f509baf6
rename Ray -> Raycaster, Ray3 -> Ray per @mrdoob (see #2729)
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12 years ago |
alteredq
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aff0f9d204
WebGLDeferredRenderer: a bit better emissive color.
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12 years ago |
Ben Houston
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d821397c16
fixed #2728, Moved geometry primitives out of src/core into src/math. src/core is now exclusive scene primitives.
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12 years ago |
Ben Houston
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970ee2bf95
Merge branch 'dev' into ray3
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12 years ago |
Tapio Vierros
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b083f73108
Make Loader respect transparent property on normal mapped materials.
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12 years ago |
Mr.doob
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64ef7d7045
Updated builds.
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12 years ago |
alteredq
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de059e3333
WebGLDeferredRenderer: added wrapAround material parameter to color G-buffer.
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12 years ago |
Mr.doob
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c1f9ef832e
Replaced THREE.UV with THREE.Vector2.
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12 years ago |
alteredq
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189f042445
WebGLDeferredRenderer: renamed multiply => brightness.
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12 years ago |
alteredq
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985ea0b1e3
WebGLDeferredRenderer: simplified emissive pass.
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12 years ago |
Mr.doob
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2867e6e77d
Updated builds.
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12 years ago |
Ben Houston
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c8d990f491
add recastSelf and document that I am unsure of the best way to handle failure cases.
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12 years ago |
alteredq
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62d71401fd
WebGLDeferredRenderer: merged normal and depth passes into a single pass.
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12 years ago |
Ben Houston
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db1e452efa
initial implementation of Ray3.
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12 years ago |
Ben Houston
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78cf677506
all unit tests pass.
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12 years ago |
Ben Houston
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0b4bdc7c19
only 6 unit tests failing, all related to box.isIntersection.
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12 years ago |
Ben Houston
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c70714deb8
many more unit tests passing, still ~30 failing.
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12 years ago |