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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Ben Houston 0cf45b80fb better description of lights_template. remove double normalize. 10 жил өмнө
  Ben Houston 181973a280 Explicitly optimized, rather than theoretically pure. 10 жил өмнө
  Ben Houston 2d3f69905f fix double application of ambient light. 10 жил өмнө
  Ben Houston e12f2338cc Merge branch 'material_variations_examples' into simplified_lighting 10 жил өмнө
  Ben Houston 73cb6b483a add variations with cubeMap on phong. 10 жил өмнө
  Ben Houston 61aa1f739f add lambert variations. 10 жил өмнө
  Ben Houston 6d356c1d69 fix bug in Physical with reflectivity not always defined. 10 жил өмнө
  Ben Houston ca484bfd8a add basic variations. 10 жил өмнө
  Ben Houston d59e16a96e update basic material to use new indirectReflectedLight structure, add basic_variations. 10 жил өмнө
  Ben Houston f75c055120 add lambert variations example. 10 жил өмнө
  Ben Houston ce22ecc930 perfect backwards compatibility for envmap_fragment for phong. 10 жил өмнө
  Ben Houston 89b3dac2dc remove energy conserving mode. 10 жил өмнө
  Ben Houston f89f27d097 remove unused code (clear coat), oren-nayar, and make envmap work in world space properly while using local space coords. 10 жил өмнө
  Ben Houston 26b54cdbaa validated all bsdfs against preexisting code. materials match except for cubemaps. 10 жил өмнө
  Ben Houston 23ebff6bc0 split BRDFs from Rendering Equations per @WestLangley's recommendations. 10 жил өмнө
  Ben Houston 7829fff1f7 Merge branch 'material_variations_examples' of [email protected]:bhouston/three.js.git into simplified_lighting 10 жил өмнө
  Ben Houston 704f2285b9 simple material variations for phong and physical. 10 жил өмнө
  Ben Houston 8610ef3221 remove unneeded function. 10 жил өмнө
  Ben Houston 28997aa732 accumulate all indirect diffuse sources and then apply a single diffuse indirect BRDF. 10 жил өмнө
  Ben Houston c5e001a74b incorporate ambientLightColor into standardized BRDF calculations. 10 жил өмнө
  Ben Houston b1df023420 fix reflectivity (it should modulate specularColor globally), fix GGX Render Equation, clean up BRDF_GGX_Environment to have incident and reflected light, pull out SpecularLightProbe. 10 жил өмнө
  Ben Houston ba207f089d incorporate indirectReflectedLight into lightmap, envmap and oamap per @WestLangley. 10 жил өмнө
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 10 жил өмнө
  Ben Houston 08fe989637 fix bug in physical material conversion to structs, add energy preservation option. 10 жил өмнө
  Ben Houston 95534e3cfe refactor physical materials to use new BRDF+Light structs 10 жил өмнө
  Ben Houston a101882d5b minor bugs. 10 жил өмнө
  Ben Houston e40d3f7cfd remove no longer used hemilight_fragment.glsl 10 жил өмнө
  Ben Houston c290352133 simplify light factories. 10 жил өмнө
  Ben Houston 8c8f538f30 restore erroneously removed modifications by @WestLangley. 10 жил өмнө
  Ben Houston c45b7cf94d shadowMask shouldn't be applied to indirect. 10 жил өмнө