alteredq
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103154d293
Removing some cruft in WebGLRenderer.
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14 years ago |
alteredq
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965b199de2
And some more strict equality checking.
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14 years ago |
alteredq
|
f166079dcc
More strict equality checking.
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14 years ago |
alteredq
|
b410a7804a
Small change in setObjectFaces.
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14 years ago |
alteredq
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b0aae55ed8
Cleaned up a bit buffers handling in WebGLRenderer.
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14 years ago |
alteredq
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81b60ea2f6
All WebGL examples working with array-less materials.
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14 years ago |
alteredq
|
05b3db4dca
Experimenting with array-less materials.
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14 years ago |
alteredq
|
b4f89f4b78
Experimenting with Phong computed fully in fragment shader. Added new point lights test.
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14 years ago |
alteredq
|
2253592365
Added "metal" parameter to Phong. Added new materials test.
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14 years ago |
alteredq
|
9968b7dc07
Changed ambient handling for Phong and Lambert materials.
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14 years ago |
alteredq
|
0fee925afe
Refactored UTF8Loader to follow JSONLoader / BinaryLoader APIs.
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14 years ago |
alteredq
|
0284cb950a
Refactored BinaryLoader to follow new JSONLoader style simpler API.
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14 years ago |
alteredq
|
942a6c89c9
Updated Clock to be more compatible with Timer (now uses seconds and getDelta API).
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14 years ago |
alteredq
|
41eb500677
Refactored custom attributes handling to use lists to remove massive bottleneck.
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14 years ago |
alteredq
|
f74782b61f
Refactored RollControls, FlyControls and PathControls to use externally supplied time delta.
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14 years ago |
alteredq
|
093f17f38c
Refactored FirstPersonControls to use externally supplied time delta.
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14 years ago |
alteredq
|
f1f744f0ba
First attempt at Clock object.
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14 years ago |
alteredq
|
9902cbbf2d
Experimenting with Date.now(). Updated builds.
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14 years ago |
alteredq
|
89bddf3827
Moved "extras/MathUtils" to "core/Math" (thanks to @mrdoob).
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14 years ago |
alteredq
|
59f0e645a4
Refactored shadowmap example to use MorphAnimMesh.
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14 years ago |
alteredq
|
8d417f595e
Replaced extra clamp and map_linear functions with MathUtils versions.
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14 years ago |
alteredq
|
15c899b46f
Added renderer.shadowMapAutoUpdate parameter.
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14 years ago |
alteredq
|
ae22b78c2c
Added MorphAnimMesh. Added MathUtils.
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14 years ago |
alteredq
|
3ce8fbb3b6
Started to explore physically based shading / linear color space.
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14 years ago |
alteredq
|
d2c6487b41
Fixed random clipping of objects in WebGLRenderTargetCube / CubeCamera.
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14 years ago |
alteredq
|
addb3a12a9
Refactored CubeCamera / cube map handling.
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14 years ago |
Mr.doob
|
d4704fe8db
Updated builds.
|
14 years ago |
alteredq
|
8ab93926ce
Fixed bug causing disappearing wireframe objects in mixed scenes.
|
14 years ago |
alteredq
|
89c578332e
Fixed shading glitches on OpenGL (thanks to @mrdoob for spotting this).
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14 years ago |
alteredq
|
7355c2b68b
Changed ambient term to influence also texture in Phong / normal map materials.
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14 years ago |