Commit History

Author SHA1 Message Date
  alteredq 103154d293 Removing some cruft in WebGLRenderer. 14 years ago
  alteredq 965b199de2 And some more strict equality checking. 14 years ago
  alteredq f166079dcc More strict equality checking. 14 years ago
  alteredq b410a7804a Small change in setObjectFaces. 14 years ago
  alteredq b0aae55ed8 Cleaned up a bit buffers handling in WebGLRenderer. 14 years ago
  alteredq 81b60ea2f6 All WebGL examples working with array-less materials. 14 years ago
  alteredq 05b3db4dca Experimenting with array-less materials. 14 years ago
  alteredq b4f89f4b78 Experimenting with Phong computed fully in fragment shader. Added new point lights test. 14 years ago
  alteredq 2253592365 Added "metal" parameter to Phong. Added new materials test. 14 years ago
  alteredq 9968b7dc07 Changed ambient handling for Phong and Lambert materials. 14 years ago
  alteredq 0fee925afe Refactored UTF8Loader to follow JSONLoader / BinaryLoader APIs. 14 years ago
  alteredq 0284cb950a Refactored BinaryLoader to follow new JSONLoader style simpler API. 14 years ago
  alteredq 942a6c89c9 Updated Clock to be more compatible with Timer (now uses seconds and getDelta API). 14 years ago
  alteredq 41eb500677 Refactored custom attributes handling to use lists to remove massive bottleneck. 14 years ago
  alteredq f74782b61f Refactored RollControls, FlyControls and PathControls to use externally supplied time delta. 14 years ago
  alteredq 093f17f38c Refactored FirstPersonControls to use externally supplied time delta. 14 years ago
  alteredq f1f744f0ba First attempt at Clock object. 14 years ago
  alteredq 9902cbbf2d Experimenting with Date.now(). Updated builds. 14 years ago
  alteredq 89bddf3827 Moved "extras/MathUtils" to "core/Math" (thanks to @mrdoob). 14 years ago
  alteredq 59f0e645a4 Refactored shadowmap example to use MorphAnimMesh. 14 years ago
  alteredq 8d417f595e Replaced extra clamp and map_linear functions with MathUtils versions. 14 years ago
  alteredq 15c899b46f Added renderer.shadowMapAutoUpdate parameter. 14 years ago
  alteredq ae22b78c2c Added MorphAnimMesh. Added MathUtils. 14 years ago
  alteredq 3ce8fbb3b6 Started to explore physically based shading / linear color space. 14 years ago
  alteredq d2c6487b41 Fixed random clipping of objects in WebGLRenderTargetCube / CubeCamera. 14 years ago
  alteredq addb3a12a9 Refactored CubeCamera / cube map handling. 14 years ago
  Mr.doob d4704fe8db Updated builds. 14 years ago
  alteredq 8ab93926ce Fixed bug causing disappearing wireframe objects in mixed scenes. 14 years ago
  alteredq 89c578332e Fixed shading glitches on OpenGL (thanks to @mrdoob for spotting this). 14 years ago
  alteredq 7355c2b68b Changed ambient term to influence also texture in Phong / normal map materials. 14 years ago