Mr.doob
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bfd29f459f
WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117.
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10 years ago |
Mr.doob
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09de063fab
WebGLRenderer: Derivatives based FlatShading in MeshPhongMaterial. See #6117.
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10 years ago |
gero3
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fe8493157e
codestyle fixes
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10 years ago |
Mr.doob
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ef2c65dd6d
Merge branch 'error_handlers' of http://github.com/bhouston/three.js into dev
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10 years ago |
Mr.doob
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c0478beba3
Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev
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10 years ago |
Mr.doob
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00af081ee5
WebGLProgram: Code clean up.
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10 years ago |
Ben Houston
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c9f111c310
adopt THREE.warn rather than THREE.warning to be more inline with console.warn standard.
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10 years ago |
Ben Houston
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af236a42f2
completing adjustable gamma - still one bug left.
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10 years ago |
Ben Houston
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1c24e4d1ad
allowing for adjustable gamma factor in WebGLRenderer.
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10 years ago |
Ben Houston
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71944ab20f
use arguments variable to simplify ThreeJS error/warning handlers per @mrdoob's comments here: https://github.com/mrdoob/three.js/pull/5791#issuecomment-67733222
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10 years ago |
Ben Houston
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7f656a89ac
make use of optionalData on THREE.error.
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10 years ago |
Ben Houston
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1e97815e77
add THREE.error/THREE.warning to allow for easy redirection of THREE.js specific errors and warnings.
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10 years ago |
Mr.doob
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7f7629ab0d
glsl clean up
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10 years ago |
Mr.doob
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1e716c56b1
WebGLRenderer: useRefract to defines.
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10 years ago |
Mr.doob
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f87863078b
WebGLRenderer: Moved material.combine to define based. See #5741.
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10 years ago |
Mr.doob
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92876d839e
Fixed more envMap breakage.
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10 years ago |
Mr.doob
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54034067a1
WebGLProgram: Handle envMap.mapping set to UVMapping.
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10 years ago |
Mr.doob
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ed70516e4e
Removed SphericalRefractionMapping. See #5622.
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10 years ago |
Michael Bond
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484f364eb8
Adding different environment mapping types including equirectangular mapping and sphere mapping
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10 years ago |
Mr.doob
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90606a278b
WebGLRenderer: Reverted non-hot-path Object.keys(). Moved hot-path ones to single-call paths. See #5186.
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11 years ago |
Ian Kerr
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8437bfb9c6
Merge branch 'dev' into refactor_flexible_skinning
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11 years ago |
Mr.doob
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388c405581
WebGLRenderer: Depolluting material's uniform, fragmenShader and vertexshader.
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11 years ago |
Ted Cipicchio
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a7b2e8ee9a
Support for separate alpha map textures.
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11 years ago |
Ian Kerr
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a89b5adf1f
Merge branch 'dev' into refactor_flexible_skinning
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11 years ago |
Mr.doob
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b49d00d6cf
getProgramInfoLog()/getShaderInfoLog() to console.warn. See #4834.
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11 years ago |
Ian Kerr
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889fa9ff63
This commit re-introduces THREE.Skeleton to decouple bone/object transformations
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11 years ago |
Mr.doob
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40633c8573
Cleaned up warnings and error messages.
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11 years ago |
James Baicoianu
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d542550851
Re-merged logarithmic depth buffer code into new file structure
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11 years ago |
Mr.doob
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5c16f25b07
Updated builds.
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11 years ago |
Mr.doob
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60bf8fbf97
WebGLRenderer: Implemented RawShaderMaterial. Included example. Fixes #3121 and #4518.
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11 years ago |