Commit History

Author SHA1 Message Date
  Mr.doob bfd29f459f WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117. 10 years ago
  Mr.doob 09de063fab WebGLRenderer: Derivatives based FlatShading in MeshPhongMaterial. See #6117. 10 years ago
  gero3 fe8493157e codestyle fixes 10 years ago
  Mr.doob ef2c65dd6d Merge branch 'error_handlers' of http://github.com/bhouston/three.js into dev 10 years ago
  Mr.doob c0478beba3 Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev 10 years ago
  Mr.doob 00af081ee5 WebGLProgram: Code clean up. 10 years ago
  Ben Houston c9f111c310 adopt THREE.warn rather than THREE.warning to be more inline with console.warn standard. 10 years ago
  Ben Houston af236a42f2 completing adjustable gamma - still one bug left. 10 years ago
  Ben Houston 1c24e4d1ad allowing for adjustable gamma factor in WebGLRenderer. 10 years ago
  Ben Houston 71944ab20f use arguments variable to simplify ThreeJS error/warning handlers per @mrdoob's comments here: https://github.com/mrdoob/three.js/pull/5791#issuecomment-67733222 10 years ago
  Ben Houston 7f656a89ac make use of optionalData on THREE.error. 10 years ago
  Ben Houston 1e97815e77 add THREE.error/THREE.warning to allow for easy redirection of THREE.js specific errors and warnings. 10 years ago
  Mr.doob 7f7629ab0d glsl clean up 10 years ago
  Mr.doob 1e716c56b1 WebGLRenderer: useRefract to defines. 10 years ago
  Mr.doob f87863078b WebGLRenderer: Moved material.combine to define based. See #5741. 10 years ago
  Mr.doob 92876d839e Fixed more envMap breakage. 10 years ago
  Mr.doob 54034067a1 WebGLProgram: Handle envMap.mapping set to UVMapping. 10 years ago
  Mr.doob ed70516e4e Removed SphericalRefractionMapping. See #5622. 10 years ago
  Michael Bond 484f364eb8 Adding different environment mapping types including equirectangular mapping and sphere mapping 10 years ago
  Mr.doob 90606a278b WebGLRenderer: Reverted non-hot-path Object.keys(). Moved hot-path ones to single-call paths. See #5186. 11 years ago
  Ian Kerr 8437bfb9c6 Merge branch 'dev' into refactor_flexible_skinning 11 years ago
  Mr.doob 388c405581 WebGLRenderer: Depolluting material's uniform, fragmenShader and vertexshader. 11 years ago
  Ted Cipicchio a7b2e8ee9a Support for separate alpha map textures. 11 years ago
  Ian Kerr a89b5adf1f Merge branch 'dev' into refactor_flexible_skinning 11 years ago
  Mr.doob b49d00d6cf getProgramInfoLog()/getShaderInfoLog() to console.warn. See #4834. 11 years ago
  Ian Kerr 889fa9ff63 This commit re-introduces THREE.Skeleton to decouple bone/object transformations 11 years ago
  Mr.doob 40633c8573 Cleaned up warnings and error messages. 11 years ago
  James Baicoianu d542550851 Re-merged logarithmic depth buffer code into new file structure 11 years ago
  Mr.doob 5c16f25b07 Updated builds. 11 years ago
  Mr.doob 60bf8fbf97 WebGLRenderer: Implemented RawShaderMaterial. Included example. Fixes #3121 and #4518. 11 years ago