Commit History

Autor SHA1 Mensaxe Data
  Daosheng Mu 1b4c469ea3 Solve the spaces vs tabs indentation issues. %!s(int64=10) %!d(string=hai) anos
  Mu Daosheng 0f570f9461 Merge branch 'softwareDrawLine' into dev %!s(int64=10) %!d(string=hai) anos
  Mu Daosheng b2f30bde9e code alignment %!s(int64=10) %!d(string=hai) anos
  Mu Daosheng 1569b08155 Add some software examples and modify the line material shader %!s(int64=10) %!d(string=hai) anos
  Mu Daosheng ad988c7fb3 Adjust code alignment and add todo list. %!s(int64=10) %!d(string=hai) anos
  Mu Daosheng caa17ed1e2 Finish implementing line draw with line width and removing redundant code. %!s(int64=10) %!d(string=hai) anos
  Mu Daosheng bdeebb9987 Support draw line by software render %!s(int64=10) %!d(string=hai) anos
  Mu Daosheng 53d10896d4 Draw line function support %!s(int64=10) %!d(string=hai) anos
  Mr.doob 4b1742ce0a Renamed THREE.Renderer back to THREE.Projector. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 662eaa17f1 Moved CanvasRenderer to examples folder. %!s(int64=11) %!d(string=hai) anos
  Mu Daosheng dd7660696a Software renderer for Line %!s(int64=11) %!d(string=hai) anos
  Mr.doob 2d6f2069f7 SoftwareRenderer: Spaces to tabs. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 18336cf86b SoftwareRenderer: Simplified code. %!s(int64=11) %!d(string=hai) anos
  Mu Daosheng 1964a88078 depth buffer written while the material is not transparent. %!s(int64=11) %!d(string=hai) anos
  Mu Daosheng e8a917c7b0 sprite geometry supports texture mapping %!s(int64=11) %!d(string=hai) anos
  Mu Daosheng 57864d016f Bug fixes - check the face if has uv and normal %!s(int64=11) %!d(string=hai) anos
  Mu Daosheng 60cfd00b9c texel and palette use Uint8Array to decrease encode/decode at runtime %!s(int64=11) %!d(string=hai) anos
  Mu Daosheng 745502aff3 Add ambient color for palette %!s(int64=11) %!d(string=hai) anos
  Mu Daosheng ab88af6629 Remove unused variable %!s(int64=11) %!d(string=hai) anos
  Mu Daosheng ad9dd38d8d Fix texture mapping bug through flipping texCoord.v %!s(int64=11) %!d(string=hai) anos
  Mu Daosheng 5170df048c clean color and can use domElement parameter. %!s(int64=11) %!d(string=hai) anos
  Mu Daosheng 60c945921b Support phong/lambert lighting %!s(int64=11) %!d(string=hai) anos
  Mu Daosheng 5bd0cf8fa9 transparent texture blending support %!s(int64=11) %!d(string=hai) anos
  Mu Daosheng c1034bc24b Finish the texture mapping implementation. %!s(int64=11) %!d(string=hai) anos
  Mu Daosheng adb93c23d8 texture coordinate use half-edge method %!s(int64=11) %!d(string=hai) anos
  Mu Daosheng 5e2412d26e Create texture data and draw texture %!s(int64=11) %!d(string=hai) anos
  Mr.doob 0fd4d8655a CanvasRenderer/SoftwareRenderer: Added support for new alpha property. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 6d552061ed SoftwareRenderer: No sorting needed. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 9fe88e67e6 SoftwareRenderer: Implemented clearColor. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 62dbfbf99d RenderableFace3 to RenderableFace %!s(int64=11) %!d(string=hai) anos