Ben Houston
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23ebff6bc0
split BRDFs from Rendering Equations per @WestLangley's recommendations.
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10 vuotta sitten |
Ben Houston
|
7829fff1f7
Merge branch 'material_variations_examples' of [email protected]:bhouston/three.js.git into simplified_lighting
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10 vuotta sitten |
Ben Houston
|
704f2285b9
simple material variations for phong and physical.
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10 vuotta sitten |
Ben Houston
|
8610ef3221
remove unneeded function.
|
10 vuotta sitten |
Ben Houston
|
28997aa732
accumulate all indirect diffuse sources and then apply a single diffuse indirect BRDF.
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10 vuotta sitten |
Ben Houston
|
c5e001a74b
incorporate ambientLightColor into standardized BRDF calculations.
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10 vuotta sitten |
Ben Houston
|
b1df023420
fix reflectivity (it should modulate specularColor globally), fix GGX Render Equation, clean up BRDF_GGX_Environment to have incident and reflected light, pull out SpecularLightProbe.
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10 vuotta sitten |
Ben Houston
|
ba207f089d
incorporate indirectReflectedLight into lightmap, envmap and oamap per @WestLangley.
|
10 vuotta sitten |
Ben Houston
|
05118ea6bb
further consolidation of different material BRDFs via the same lighting template.
|
10 vuotta sitten |
Ben Houston
|
08fe989637
fix bug in physical material conversion to structs, add energy preservation option.
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10 vuotta sitten |
Ben Houston
|
95534e3cfe
refactor physical materials to use new BRDF+Light structs
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10 vuotta sitten |
Ben Houston
|
a101882d5b
minor bugs.
|
10 vuotta sitten |
Ben Houston
|
e40d3f7cfd
remove no longer used hemilight_fragment.glsl
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10 vuotta sitten |
Ben Houston
|
c290352133
simplify light factories.
|
10 vuotta sitten |
Ben Houston
|
8c8f538f30
restore erroneously removed modifications by @WestLangley.
|
10 vuotta sitten |
Ben Houston
|
c45b7cf94d
shadowMask shouldn't be applied to indirect.
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10 vuotta sitten |
Ben Houston
|
0287cab597
remove unused code from broken ShaderSkin.js
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10 vuotta sitten |
Ben Houston
|
fdaad8df8b
Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting
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10 vuotta sitten |
Ben Houston
|
3c9e00fe0d
get skin, tone mapping and terrain examples working with new BSDF and light structures.
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10 vuotta sitten |
Ben Houston
|
bbc81cdb67
start refactoring ShaderSkin.js
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10 vuotta sitten |
Mr.doob
|
8f9ab7a32b
ShaderLib: Fixed physical includes.
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10 vuotta sitten |
Mr.doob
|
91d6c8d1ab
Renamed MeshStandardMaterial to MeshPhysicalMaterial. See #7381.
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10 vuotta sitten |
Mr.doob
|
1a9e254af6
Merge pull request #7382 from WestLangley/dev-standard
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10 vuotta sitten |
WestLangley
|
5c69e10cba
Inital PR for MeshStandardMaterial
|
10 vuotta sitten |
Mr.doob
|
bc6ed16c69
Merge pull request #7381 from WestLangley/dev-standard
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10 vuotta sitten |
WestLangley
|
e5443a185b
Inital PR for MeshStandardMaterial
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10 vuotta sitten |
Mr.doob
|
19c1fc27e2
Updated builds.
|
10 vuotta sitten |
Mr.doob
|
916ce9c675
Renamed isIntersection* to intersects*. See #7376.
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10 vuotta sitten |
Mr.doob
|
47264fc6cb
Updated builds.
|
10 vuotta sitten |
Mr.doob
|
1a87d2d16e
Box3: Clean up.
|
10 vuotta sitten |