Commit History

Author SHA1 Message Date
  Mr.doob c294237ba6 WebGLProgram: Added helpers. 9 years ago
  Mr.doob e0e0b2724b Removed SHADOWMAP_DEBUG. 9 years ago
  Mr.doob d382d99a4f ShaderChunks: Renamed TEXTURE_CUBE_LOD_EXT to TEXTURE_LOD_EXT 9 years ago
  Mr.doob 41812cf115 Code style fixes. 9 years ago
  WestLangley f802fc13ef MeshStandardMaterial: remove reflectivity, reflectivityMap 9 years ago
  Mr.doob 4099b1bf27 WebGLRenderer: MAX_SHADOWS to NUM_SHADOWS renaming. 9 years ago
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. 9 years ago
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. 9 years ago
  Mr.doob bccaa60fa9 MeshPhongMaterial: Removed metal property. Now that we have MeshPhysicalMaterial... 9 years ago
  Mr.doob 1d252d2f41 Fixed WebGLProgram's generateExtensions(). See #7428. 9 years ago
  Mr.doob f140aad3b7 Merge pull request #7428 from liammagee/dev 9 years ago
  Liam Magee 9a5c46c54c Fix typo 9 years ago
  Liam Magee 2b9c3d3942 Changes GL_EXT_draw_buffers enable to required 9 years ago
  Liam Magee 3a53e9ecec Updates ShaderMaterial with extensions property 10 years ago
  Liam Magee 17a64ca40c Adds fragDepth, drawBuffers and shaderTextureLOD properties to ShaderMaterial 10 years ago
  Ben Houston 89b3dac2dc remove energy conserving mode. 10 years ago
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting 10 years ago
  WestLangley e5443a185b Inital PR for MeshStandardMaterial 10 years ago
  Ben Houston 3f4804977b expose energyConserving as a material parameter on MeshPhongMaterial. 10 years ago
  Ben Houston 56b64721b8 remove debug console output. 10 years ago
  Ben Houston bbace72b72 structs barely work. 10 years ago
  Ben Houston e889e6b980 add support for structs not in arrays in WebGLProgram. 10 years ago
  Ben Houston 74d3aa3f12 parse arrays of struct uniforms, code cleanup. 10 years ago
  mkkellogg 8dfd933fd6 Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code. 10 years ago
  tschw b8533a25d6 Renderer: Fixed WebGLPrograms factorization. 10 years ago
  Mr.doob e0db83c4f2 WebGLProgram: Use displacementMap only when the system supports vertex textures. 10 years ago
  Mr.doob fa20679c7a MeshPhongMaterial: Added displacementMap. See #7094. 10 years ago
  Mr.doob 9d158a23e3 WebGLProgram: Minor clean up. 10 years ago
  Mr.doob cbfa37db36 WebGLProgram: Fixed gsls warning. 10 years ago
  Mr.doob 3ed0acb0cf Removed (long-time broken) Cascaded ShadowMaps code. 10 years ago