Историја ревизија

Аутор SHA1 Порука Датум
  alteredq ea4b13aed2 Added "iv" uniform type for passing integer arrays interpreted as ivec3. пре 13 година
  alteredq 4eedc69fa7 Added "iv1" uniform type for passing integer arrays. пре 13 година
  alteredq 230d39e4d0 Made it possible to enforce use of uniforms instead of float texture for bones. пре 13 година
  alteredq c5d85fe632 Use smaller bone texture size for models with smaller skeletons. пре 13 година
  alteredq 1ec72fa678 Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available. пре 13 година
  alteredq e9dad06e4c First rough version of skinning via float vertex textures. пре 13 година
  alteredq bf274b09f9 Added GPU-specific warning when trying to use too many bones. пре 13 година
  alteredq ad7f49ebd7 Fixed bug in skinning uniforms setting. пре 13 година
  alteredq 525ce679af Added shadow receiving for SkinnedMeshes. пре 13 година
  alteredq 80bc18fba6 Added shadow casting for SkinnedMeshes. пре 13 година
  alteredq d82d0df724 Added normals skinning to Phong and Lambert shaders. пре 13 година
  alteredq 46134f6fd9 Merge remote-tracking branch 'remotes/zz85/master' into unflip пре 13 година
  alteredq bb66b3fbd9 Refactored GL extension initialization in WebGLRenderer. пре 13 година
  alteredq f75b34db18 Added SpotLight support to normal map shader. пре 13 година
  alteredq a2ca7ab989 Added computeTangents to BufferGeometry. пре 13 година
  alteredq 01c31ae972 Big refactoring of BufferGeometry and CTMLoader: moved GL buffers initialization from loader into renderer, no more GL context dependency in loader. пре 13 година
  alteredq 15a3f8e92b Added computeVertexNormals to BufferGeometry. пре 13 година
  alteredq 34a42e2632 Fixed BufferGeometry sharing for large multi-chunk geometries. пре 13 година
  alteredq 13608078b6 Moved computeBoundingSphere and computeBoundingBox from CTMLoader into BufferGeometry. пре 13 година
  alteredq c33d345415 Merged branch 'dev' into unflip пре 13 година
  alteredq 098d3edab8 Added dynamic updating of BufferGeometry. Added BufferGeometry.applyMatrix. Added Matrix4.multiplyVector3Array. пре 13 година
  alteredq f734e10154 Unflipped sprites. пре 13 година
  alteredq 93d96da07e Unflipped particles. пре 13 година
  alteredq 8835e7ae98 Do not flip images used in cube textures. пре 13 година
  alteredq 825715b355 Unflipped CubeGeometry. пре 13 година
  alteredq 0ae588c19c More "Fixing V business": changed PlaneGeometry, SphereGeometry, reconverted OBJ assets. пре 13 година
  alteredq fb81d8f97b Made image flipping controllable by Texture.flipY flag. пре 13 година
  Mr.doob 525b91e2d7 Moved constants to Three.js as per discussion in ab6e9f75f3ed035f7e2676fa9c3698e520cad09e. пре 13 година
  alteredq 8f27f6d528 Quick-and-dirty constant clashing fix. пре 13 година
  Mr.doob c0894337a1 Updated builds. пре 13 година