alteredq
|
9ae036fd22
More refactoring / optimizations of collision system.
|
14 years ago |
alteredq
|
0c6076d39b
Added merge to CollisionSystem. Also some refactoring and optimizations.
|
14 years ago |
alteredq
|
aac5b6117b
Refactored SceneLoader.
|
14 years ago |
alteredq
|
f51d3f4da3
Fixed forgotten namespace in PathCamera.
|
14 years ago |
alteredq
|
67147df926
Fixed bug in RollCamera and FlyCamera.
|
14 years ago |
Mr.doob
|
86c8dbf92b
Updating builds.
|
14 years ago |
Mr.doob
|
6b536f0c52
Merge remote branch 'alteredq/master' into experimental
|
14 years ago |
Mr.doob
|
e2b8dbf285
Merging with drojdjou's branch.
|
14 years ago |
Mr.doob
|
8019b3b382
Merging with empaempa's branch.
|
14 years ago |
alteredq
|
86aa767a6a
Added vertical look constraint parameter to RollCamera.
|
14 years ago |
alteredq
|
68f660901d
Added new callbacks for assets load tracking also to SceneLoader.
|
14 years ago |
alteredq
|
cb3f2fff7d
Fleshed out RollCamera: refactored code out of example, add more keyboard controls, API and made it framerate independent.
|
14 years ago |
Mr.doob
|
ce2d6603cb
Updated builds. You know, just in case...
|
14 years ago |
alteredq
|
c50896f249
Updated Loader and SceneLoader to automatically set "material.transparent" flag for materials with opacity < 1.
|
14 years ago |
alteredq
|
fd6da8ebcd
Merged with mrdoob's branch.
|
14 years ago |
Mr.doob
|
697a05766a
Tweaked CollisionSystem.collisionNormal definition so minifier doesn't complain.
|
14 years ago |
alteredq
|
691a5ea3ed
Added handling of shadow geometry to scene loader. Made default light and camera option to Blender scene exporter. Made shadow geometry invisible in exported scene.
|
14 years ago |
Mikael Emtinger
|
b56600a54e
Added .castShadow to DirectionalLight and check this in the renderStencilShadow function in WebGLRenderer. castShadow is set to false by default. Updated examples.
|
14 years ago |
Mr.doob
|
c146a02610
Updated builds.
|
14 years ago |
Mikael Emtinger
|
7573456e05
Forgot built file.
|
14 years ago |
alteredq
|
35344be4ec
Changed QuakeCamera to have framerate independent movement and look speed.
|
14 years ago |
Mr.doob
|
92d702d95d
Added `data` object ( vertices, faces ) to Canvas/SVG/WebGLRenderer to get some render counts from the last render call.
|
14 years ago |
alteredq
|
c94104147e
Blender exporter / scene loader: added handling of vertex colors for scene materials.
|
14 years ago |
alteredq
|
af3582c9d1
Merge branch 'master' of http://github.com/mrdoob/three.js
|
14 years ago |
alteredq
|
99ac869b24
Added forgotten return to Quaternion.multiply
|
14 years ago |
Mr.doob
|
e0e05f2962
Fixed Objec3D::lookAt
|
14 years ago |
Mr.doob
|
df54e729c9
Updated builds.
|
14 years ago |
alteredq
|
b72177929e
Fixes in handling of camera updates. Added few methods to Quaternion API.
|
14 years ago |
Mr.doob
|
7361be39df
WebGLRenderer: Sprites can now be removed from the Scene (thx jetienne)
|
14 years ago |
alteredq
|
7713f5cb9c
Added autoForward option to FlyCamera.
|
14 years ago |