2
0

Коммит түүх

Эзэн SHA1 Мессеж Огноо
  alteredq 4336d757ac Added WebGLRenderTargetCube. 14 жил өмнө
  alteredq ee8647ec32 Rebuilt libs. 14 жил өмнө
  alteredq 692b392750 Refactored Matrix4 compose / decompose to reduce memory consumption (untested). 14 жил өмнө
  alteredq 39ed3bed93 Added "v3v" uniform type for array of THREE.Vector3. 14 жил өмнө
  alteredq e59aefce8e Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 жил өмнө
  alteredq fb6d579d35 Merged zz85's experimental branch. 14 жил өмнө
  Mr.doob f4d6cb1f16 Cleaned up collada example. 14 жил өмнө
  zz85 92cb10ea7f Extrude Geometry UV mapping WIP1 14 жил өмнө
  alteredq 087b6090b0 Trying to hack around shared texture trouble in mixed renderer examples. 14 жил өмнө
  Mr.doob 714e9ec302 REVISION++ 14 жил өмнө
  Mr.doob d65aec1874 Moved `object.dynamic` to `geometry.dynamic`. 14 жил өмнө
  Mr.doob 5bbb1327e9 Fixed CanvasRenderer clearColor with opacity. Now follows WebGL behaviour. (thx @sebleedelisle) 14 жил өмнө
  alteredq 822b52e07b Rebuild libs. 14 жил өмнө
  Mr.doob 0b910d7c31 * Simplified THREE.Color. 14 жил өмнө
  alteredq 9ade9bbdc5 Changed opaque pass to use front-to-back order. 14 жил өмнө
  alteredq fd27811b7c Added better random in GeometryUtils. Added possibility of using custom depth material for shadow maps. 14 жил өмнө
  alteredq a4665c770e Small refactoring in morph attributes initialization plus some whitespace cleaning. 14 жил өмнө
  alteredq 59e5d7ada4 Small optimizations in attributes setting and some whitespace cleanup. 14 жил өмнө
  alteredq 6447455ed2 Put back proper Texture clone lost in merge. 14 жил өмнө
  Mr.doob 1578a27d33 Updated constructor position and buils. 14 жил өмнө
  alteredq 01bebe5c40 Added DataTexture, for creating textures out of raw data. 14 жил өмнө
  alteredq dc0425824a Added alphaTest parameter to base Material plus corresponding shader chunk in standard materials implementation. 14 жил өмнө
  alteredq 15c6845a3b Added shadow receiving to ParticleBasicMaterial. 14 жил өмнө
  alteredq 73cb0bf616 Added percentage-close filtering to shadow map shader. 14 жил өмнө
  alteredq ae2357a099 Added handling of multiple shadows. Added matrix4 array and texture array uniform types. 14 жил өмнө
  alteredq 77341c86b1 First attempt at shadow mapping (work-in-progress). 14 жил өмнө
  alteredq d44e284bc4 Added Matrix4 type to uniforms. Fixed Texture cloning. Fixed uniforms cloning for Vector2, Vector4 and arrays. 14 жил өмнө
  alteredq 2014fb8b7f Added handling of custom attributes for ParticleSystems. 14 жил өмнө
  alteredq 372e383e2b Trying to better handle depth test state changes for flares/sprites/stencil. 14 жил өмнө
  alteredq 256f9a671a Fix for specular component of Phong and normal map materials. Hope so. 14 жил өмнө