alteredq
|
4336d757ac
Added WebGLRenderTargetCube.
|
14 жил өмнө |
alteredq
|
ee8647ec32
Rebuilt libs.
|
14 жил өмнө |
alteredq
|
692b392750
Refactored Matrix4 compose / decompose to reduce memory consumption (untested).
|
14 жил өмнө |
alteredq
|
39ed3bed93
Added "v3v" uniform type for array of THREE.Vector3.
|
14 жил өмнө |
alteredq
|
e59aefce8e
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
|
14 жил өмнө |
alteredq
|
fb6d579d35
Merged zz85's experimental branch.
|
14 жил өмнө |
Mr.doob
|
f4d6cb1f16
Cleaned up collada example.
|
14 жил өмнө |
zz85
|
92cb10ea7f
Extrude Geometry UV mapping WIP1
|
14 жил өмнө |
alteredq
|
087b6090b0
Trying to hack around shared texture trouble in mixed renderer examples.
|
14 жил өмнө |
Mr.doob
|
714e9ec302
REVISION++
|
14 жил өмнө |
Mr.doob
|
d65aec1874
Moved `object.dynamic` to `geometry.dynamic`.
|
14 жил өмнө |
Mr.doob
|
5bbb1327e9
Fixed CanvasRenderer clearColor with opacity. Now follows WebGL behaviour. (thx @sebleedelisle)
|
14 жил өмнө |
alteredq
|
822b52e07b
Rebuild libs.
|
14 жил өмнө |
Mr.doob
|
0b910d7c31
* Simplified THREE.Color.
|
14 жил өмнө |
alteredq
|
9ade9bbdc5
Changed opaque pass to use front-to-back order.
|
14 жил өмнө |
alteredq
|
fd27811b7c
Added better random in GeometryUtils. Added possibility of using custom depth material for shadow maps.
|
14 жил өмнө |
alteredq
|
a4665c770e
Small refactoring in morph attributes initialization plus some whitespace cleaning.
|
14 жил өмнө |
alteredq
|
59e5d7ada4
Small optimizations in attributes setting and some whitespace cleanup.
|
14 жил өмнө |
alteredq
|
6447455ed2
Put back proper Texture clone lost in merge.
|
14 жил өмнө |
Mr.doob
|
1578a27d33
Updated constructor position and buils.
|
14 жил өмнө |
alteredq
|
01bebe5c40
Added DataTexture, for creating textures out of raw data.
|
14 жил өмнө |
alteredq
|
dc0425824a
Added alphaTest parameter to base Material plus corresponding shader chunk in standard materials implementation.
|
14 жил өмнө |
alteredq
|
15c6845a3b
Added shadow receiving to ParticleBasicMaterial.
|
14 жил өмнө |
alteredq
|
73cb0bf616
Added percentage-close filtering to shadow map shader.
|
14 жил өмнө |
alteredq
|
ae2357a099
Added handling of multiple shadows. Added matrix4 array and texture array uniform types.
|
14 жил өмнө |
alteredq
|
77341c86b1
First attempt at shadow mapping (work-in-progress).
|
14 жил өмнө |
alteredq
|
d44e284bc4
Added Matrix4 type to uniforms. Fixed Texture cloning. Fixed uniforms cloning for Vector2, Vector4 and arrays.
|
14 жил өмнө |
alteredq
|
2014fb8b7f
Added handling of custom attributes for ParticleSystems.
|
14 жил өмнө |
alteredq
|
372e383e2b
Trying to better handle depth test state changes for flares/sprites/stencil.
|
14 жил өмнө |
alteredq
|
256f9a671a
Fix for specular component of Phong and normal map materials. Hope so.
|
14 жил өмнө |