alteredq
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2ecbe2dec2
A lot of bugfixing and refactoring.
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%!s(int64=14) %!d(string=hai) anos |
Mr.doob
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c39eca33ee
Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting).
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%!s(int64=14) %!d(string=hai) anos |
Mr.doob
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00795b3a83
Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach.
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%!s(int64=14) %!d(string=hai) anos |
Mr.doob
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1d7a14733b
ReflectionMapping working with MeshBasicMaterial/CanvasRenderer \:D/
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%!s(int64=14) %!d(string=hai) anos |
Mr.doob
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7441b1de59
Implemented gero3's Matrix4.transformVector3 optimisation ( http://jsperf.com/diff-in-speed-for-three-js ).
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%!s(int64=14) %!d(string=hai) anos |
Mr.doob
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84c262d6c6
Adding support for ReflectionMapping (Spherical) to CanvasRenderer. Not done yet...
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%!s(int64=14) %!d(string=hai) anos |
Mr.doob
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34f802e392
Code clean up.
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%!s(int64=14) %!d(string=hai) anos |
Mr.doob
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a2acf0b390
CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved.
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%!s(int64=14) %!d(string=hai) anos |