Commit History

Author SHA1 Message Date
  Ben Houston 30c9d9b638 pull out functions into class members. 10 years ago
  Ben Houston 3d2b5ebcd5 name all anonymous functions for better results when profiling. 10 years ago
  Ben Houston 5b41c70fae allow for events to be send on Action loop and finish. 10 years ago
  Ben Houston 4acb726c1a fix comments. 10 years ago
  Ben Houston 759ca9c9b4 fix comments. 10 years ago
  Ben Houston 86523359e4 remove debugging output. 10 years ago
  Ben Houston 414353620e fix bug. 10 years ago
  Ben Houston 5022f4fb29 fix issues brought up by @liammagee 10 years ago
  Ben Houston ac5802cb00 get webgl_shader_physical animation working again. 10 years ago
  Ben Houston e9cd1a2812 memorize the KeyframeTrack.setResult() 10 years ago
  Ben Houston 4985ed03db update morphanimmesh to work with the new mixer. 10 years ago
  Ben Houston 16ee794138 get UCSCharacter working again. 10 years ago
  Ben Houston 055dc347fe BlendCharacter example works great. 10 years ago
  Ben Houston eb64f9e824 add optimization for consecutive keys that are identical -- no linear interoplation required. 10 years ago
  Ben Houston bfee311b19 BlendCharacter example mostly working with new animation system. 10 years ago
  Ben Houston 002c3135bc begin conversion of BlendCharacter to new animation system. 10 years ago
  Ben Houston 9583d29532 fix skeleton in example, better comments. 10 years ago
  Ben Houston a044dc9102 fix bug where the keyframe track couldn't get back to the first key. 10 years ago
  Ben Houston a95ec4d4c5 debugging lack of morphTargets working. 10 years ago
  Ben Houston cc3684acad faster KeyframeTrack.getAt - local walk from last value. 10 years ago
  Ben Houston 9947cdcc0e minor bone bugs. webgl_animation_skinning_morph.html works. 10 years ago
  Ben Houston 08f03bbc52 more minor bugs. 10 years ago
  Ben Houston 996879a6c8 minor bug fixes. 10 years ago
  Ben Houston dff0e17ff4 cleaning up time handling in AnimationAction - moving to relative time. 10 years ago
  Ben Houston e3b2c7593c introduce time awareness in AnimationAction. 10 years ago
  Ben Houston eec2153e7d add wrap scheduling. updates to MD2Character, USCCharacter. 10 years ago
  Ben Houston 8590ad568f allow for PropertyBindings to bind/unbind. PropertyBindings are reference counted by Mixer for efficiency. 10 years ago
  Ben Houston 870588758e begin fadeIn, fadeOut commands - not tested. 10 years ago
  Ben Houston 2bd48d573e start to replace the internals of MorphAnimMesh. 10 years ago
  Ben Houston cf343180ab optimizations and added USCCharacterMixer (mixer-based USCCharacter). 10 years ago