提交历史

作者 SHA1 备注 提交日期
  Ben Houston 30c9d9b638 pull out functions into class members. 10 年之前
  Ben Houston 3d2b5ebcd5 name all anonymous functions for better results when profiling. 10 年之前
  Ben Houston 5b41c70fae allow for events to be send on Action loop and finish. 10 年之前
  Ben Houston 4acb726c1a fix comments. 10 年之前
  Ben Houston 759ca9c9b4 fix comments. 10 年之前
  Ben Houston 86523359e4 remove debugging output. 10 年之前
  Ben Houston 414353620e fix bug. 10 年之前
  Ben Houston 5022f4fb29 fix issues brought up by @liammagee 10 年之前
  Ben Houston ac5802cb00 get webgl_shader_physical animation working again. 10 年之前
  Ben Houston e9cd1a2812 memorize the KeyframeTrack.setResult() 10 年之前
  Ben Houston 4985ed03db update morphanimmesh to work with the new mixer. 10 年之前
  Ben Houston 16ee794138 get UCSCharacter working again. 10 年之前
  Ben Houston 055dc347fe BlendCharacter example works great. 10 年之前
  Ben Houston eb64f9e824 add optimization for consecutive keys that are identical -- no linear interoplation required. 10 年之前
  Ben Houston bfee311b19 BlendCharacter example mostly working with new animation system. 10 年之前
  Ben Houston 002c3135bc begin conversion of BlendCharacter to new animation system. 10 年之前
  Ben Houston 9583d29532 fix skeleton in example, better comments. 10 年之前
  Ben Houston a044dc9102 fix bug where the keyframe track couldn't get back to the first key. 10 年之前
  Ben Houston a95ec4d4c5 debugging lack of morphTargets working. 10 年之前
  Ben Houston cc3684acad faster KeyframeTrack.getAt - local walk from last value. 10 年之前
  Ben Houston 9947cdcc0e minor bone bugs. webgl_animation_skinning_morph.html works. 10 年之前
  Ben Houston 08f03bbc52 more minor bugs. 10 年之前
  Ben Houston 996879a6c8 minor bug fixes. 10 年之前
  Ben Houston dff0e17ff4 cleaning up time handling in AnimationAction - moving to relative time. 10 年之前
  Ben Houston e3b2c7593c introduce time awareness in AnimationAction. 10 年之前
  Ben Houston eec2153e7d add wrap scheduling. updates to MD2Character, USCCharacter. 10 年之前
  Ben Houston 8590ad568f allow for PropertyBindings to bind/unbind. PropertyBindings are reference counted by Mixer for efficiency. 10 年之前
  Ben Houston 870588758e begin fadeIn, fadeOut commands - not tested. 10 年之前
  Ben Houston 2bd48d573e start to replace the internals of MorphAnimMesh. 10 年之前
  Ben Houston cf343180ab optimizations and added USCCharacterMixer (mixer-based USCCharacter). 10 年之前