Commit History

Author SHA1 Message Date
  makc 35e5c70457 export extremely large jsons 10 years ago
  Mr.doob cc06a100eb Clean up. 10 years ago
  Mr.doob 5922adee77 Updated builds. 10 years ago
  Mr.doob 74ed483d1e Improved examples. 10 years ago
  Mr.doob 52df393563 ImageUtils: Fixed CanvasRenderer breakage. 10 years ago
  Mr.doob 9cff15c117 Updated builds. 10 years ago
  Mr.doob 1eb3ffced6 WebGLRenderer: Check image type in makePowerOfTwo. 10 years ago
  Mr.doob b2d9a30786 Updated builds. 10 years ago
  Mr.doob 91641537c5 Updated webgl_materials_lightmap. HemisphereLight no longer produces specular. 10 years ago
  Mr.doob ff3465c7f0 WebGLRenderer: Convert to power of two textures that require it instead of giving wrap/minFilter warnings. 10 years ago
  Mr.doob 36f4f45ab4 Updated builds. 10 years ago
  Mr.doob ca85e3a2c9 Loader: Improved loadTexture. 10 years ago
  Mr.doob bb982de00b Loader: Fixed textures. 10 years ago
  Mr.doob b6070a0c9d ImageUtils: Moved getNormalMap() and generateDataTexture() to examples. 10 years ago
  Mr.doob 15da3dde52 ImageUtils: Deprecated loadTexture() and loadTextureCube(). 10 years ago
  Mr.doob a1fa8acf13 Fixe typo. 10 years ago
  Mr.doob e96712e62e ImageUtils: Use CubeTextureLoader in loadTextureCube. 10 years ago
  Mr.doob 839efa1817 Added CubeTextureLoader. 10 years ago
  Mr.doob 56da50f851 Updated builds. 10 years ago
  Mr.doob d6edbe1305 Vector4: I guess z should be 0 when multiplyScalar is 0? Was this a bug in divideScalar? 10 years ago
  Mr.doob 8c4f342ac4 Vector*: Safe multiplyScalar. See #7326. 10 years ago
  Mr.doob 521813431b Vector*: Simplified min() and max() 10 years ago
  Mr.doob fc881d66b4 Vector*: Simplified setLength(). See #7326. 10 years ago
  Mr.doob 071418ab27 Merge pull request #7343 from Mugen87/sqrt 10 years ago
  Mugen87 e6f7d2ac79 avoid unnecessary Math.sqrt operations 10 years ago
  Mr.doob 91d7c95a85 Merge pull request #7326 from Mugen87/dev 10 years ago
  Mugen87 3b8338c746 more compact version of clampLength 10 years ago
  Mr.doob 2725e5d5a7 Updated builds. 10 years ago
  Mr.doob e8d2b08c0d ImageUtils: Use TextureLoader in loadTexture(). 10 years ago
  Mr.doob aa476701b7 Updated builds. 10 years ago