aardgoose
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9f9fbdee47
remove use of MuliMaterial in webGL examples
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8 years ago |
Mugen87
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55504ff81d
removal of THREE.MeshFaceMaterial
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9 years ago |
gero3
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923256459e
fixed files to codestyle
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10 years ago |
brason
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b0f0c3bd1a
Remove unnecessary semicolons
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10 years ago |
gero3
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fe8493157e
codestyle fixes
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10 years ago |
Mr.doob
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eecc8f7c5c
Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835.
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11 years ago |
Mr.doob
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 years ago |
alteredq
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744152f5a7
Fixed cars in dynamic cube map example.
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12 years ago |
alteredq
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befc98a01e
Refactored bounding box to use 2x Vector3 instead of custom object.
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13 years ago |
Mr.doob
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6b151b552e
Merging with @alteredq's experimental branches.
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13 years ago |
alteredq
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00b01e88b3
Added cars demo.
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14 years ago |