Mr.doob
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7119c4c084
Clean up.
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8 anni fa |
Mr.doob
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6d2656766c
Merge branch 'dev' into renderTargetNames
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8 anni fa |
Ludovic Bailly
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eafc8ad66d
Added comments
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8 anni fa |
Ludovic Bailly
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42a7e929cc
Fixed clipped quad pass when using clippingPlanes on WebGLRenderer
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8 anni fa |
Mr.doob
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8735cbab95
Reverted UniformUtils.clone() deprecation. See #10191.
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8 anni fa |
Ben Houston
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636d2e5ddb
set render target names properly for all created render targets in ThreeJS.
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8 anni fa |
aardgoose
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113e8e34d9
remove UniformsUtils.*
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8 anni fa |
Mr.doob
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87ae9e7153
Fixed postprocessing Object.assign()s.
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9 anni fa |
Ben Houston (Clara.io)
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9406f2cd6a
fix buggy prototype usage in Pass derived classes. (#8916)
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9 anni fa |
Raoul v. R
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4fc3af0994
Examples: use .texture of input render targets. (#8787)
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9 anni fa |
Michael Herzog
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0fbc8afb34
Post-Processing: Introducing base class for Passes
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9 anni fa |
Mugen87
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6be2805446
Revert "#7952 New Stencil Buffer Management"
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9 anni fa |
Mugen87
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644d6a21d7
#7952 New Stencil Buffer Management
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9 anni fa |
gero3
|
923256459e
fixed files to codestyle
|
10 anni fa |
Mr.doob
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d47b8fba72
Reverted console.* to THREE.* change. See #5791.
|
10 anni fa |
Jan Waller
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90dd7cc0d3
#5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log
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10 anni fa |
Mr.doob
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68269fb45e
Examples clean up.
|
11 anni fa |
Mr.doob
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15c0f435ec
Fixed BokehPass.
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11 anni fa |
Jay Weeks
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7eac0a724b
Add depth of field post-process with bokeh shader
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11 anni fa |