Cronologia Commit

Autore SHA1 Messaggio Data
  Mr.doob 7119c4c084 Clean up. 8 anni fa
  Mr.doob 6d2656766c Merge branch 'dev' into renderTargetNames 8 anni fa
  Ludovic Bailly eafc8ad66d Added comments 8 anni fa
  Ludovic Bailly 42a7e929cc Fixed clipped quad pass when using clippingPlanes on WebGLRenderer 8 anni fa
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. 8 anni fa
  Ben Houston 636d2e5ddb set render target names properly for all created render targets in ThreeJS. 8 anni fa
  aardgoose 113e8e34d9 remove UniformsUtils.* 8 anni fa
  Mr.doob 87ae9e7153 Fixed postprocessing Object.assign()s. 9 anni fa
  Ben Houston (Clara.io) 9406f2cd6a fix buggy prototype usage in Pass derived classes. (#8916) 9 anni fa
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 anni fa
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes 9 anni fa
  Mugen87 6be2805446 Revert "#7952 New Stencil Buffer Management" 9 anni fa
  Mugen87 644d6a21d7 #7952 New Stencil Buffer Management 9 anni fa
  gero3 923256459e fixed files to codestyle 10 anni fa
  Mr.doob d47b8fba72 Reverted console.* to THREE.* change. See #5791. 10 anni fa
  Jan Waller 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 anni fa
  Mr.doob 68269fb45e Examples clean up. 11 anni fa
  Mr.doob 15c0f435ec Fixed BokehPass. 11 anni fa
  Jay Weeks 7eac0a724b Add depth of field post-process with bokeh shader 11 anni fa