Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 3993d3d576 Added Lee Perry-Smith Normal-notyet-Map demo. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 93fa1df174 Added Lee Perry-Smith Normal-notyet-Map demo. %!s(int64=15) %!d(string=hai) anos
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 0c3e69ccda WebGLRenderer2: Added env_map (SphericalReflectionMapping). %!s(int64=15) %!d(string=hai) anos
  Mr.doob fbf26158fb `Fog( color, density )` → `Fog( color, near, far )` %!s(int64=15) %!d(string=hai) anos
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` %!s(int64=15) %!d(string=hai) anos
  Mr.doob 309fffe98f Added fog parameter (boolean, true by default) to common materials. %!s(int64=15) %!d(string=hai) anos
  Mr.doob e89a1de8c2 Merge remote branch 'alteredq/master' %!s(int64=15) %!d(string=hai) anos
  Mr.doob f2b21b5bf1 WebGLRenderer2: Added antialias parameter to constructor. Removed `if` from shader, using `fog *` instead. %!s(int64=15) %!d(string=hai) anos
  alteredq 323228ac72 Added antialiasing parameter to WebGLRenderer constructor. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 93d5529872 Added Terrain + Fog demo. %!s(int64=15) %!d(string=hai) anos
  Mr.doob b7c78635cf Added Fog to WebGLRenderer2. %!s(int64=15) %!d(string=hai) anos
  Mr.doob c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). %!s(int64=15) %!d(string=hai) anos
  alteredq 2c1e6a1368 Forgot to remove hardcoded fog color in shader. %!s(int64=15) %!d(string=hai) anos
  alteredq 76a56f2f5c First attempt at fog ;) %!s(int64=15) %!d(string=hai) anos
  Mr.doob ffd0b40c4f Merge remote branch 'alteredq/master' %!s(int64=15) %!d(string=hai) anos
  Mr.doob 02f81a26f4 Merging with alteredq's branch. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 17c1349d55 Starting to prepare stuff for adding Fog. Having Fog.js inside /scenes doesn't sound right, but I guess it can be there for now... %!s(int64=15) %!d(string=hai) anos
  alteredq f02a5582f6 Moved normal and depth materials out of ubershader. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 1d8fae82eb Added MeshDepthMaterial to WebGLRenderer2. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) %!s(int64=15) %!d(string=hai) anos
  Mr.doob c13377d736 Added crappy grass WebGL example. %!s(int64=15) %!d(string=hai) anos
  Mr.doob a648315604 WebGLRenderer2 finally handles big geometries ^^ %!s(int64=15) %!d(string=hai) anos
  alteredq 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. %!s(int64=15) %!d(string=hai) anos
  alteredq 3faf6566e3 Experimenting with Fresnel demo using just MeshShaderMaterials. %!s(int64=15) %!d(string=hai) anos
  alteredq d14ed35ae5 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  alteredq 2163691b59 Fixed subtle yet brutal bug also known as "don't mess with streams" ;) %!s(int64=15) %!d(string=hai) anos
  Mr.doob 15262507bd Added a sort parameter to Projector.projectObjects and Projector.projectScene. %!s(int64=15) %!d(string=hai) anos
  alteredq 3b54505959 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  Mr.doob fca3aec67d Fixed `Projector::projectObjects`. %!s(int64=15) %!d(string=hai) anos