alteredq
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3aa4027ab1
Flipped UVs for Sprite geometry to be get correct texture image orientation.
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14 年之前 |
alteredq
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213a2d9d2b
Merged, refactored and extended sweetfish/pxf pull request with scene material override and Blender exporter updates.
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14 年之前 |
alteredq
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5739f754a8
Made "needsUpdate" working for custom attributes. Added example for custom attributes.
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14 年之前 |
Sven Andersson
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2eb7f7a2a6
Added overrideMaterial property to Scene. If set, the material will be the only material used in WebGLRenderer.render(...). Set to null to disable.
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14 年之前 |
alteredq
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70f417b8f9
Merged with mrdoob's branch.
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14 年之前 |
Mr.doob
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af0beedad7
Reverted to previous WebGLRenderer.setTexture code. Now that Chrome 12 is out, it should be working?
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14 年之前 |
alteredq
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5bf5c6efd8
Refactored object removal in WebGLRenderer, fixing several issues.
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14 年之前 |
Mr.doob
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49343c4a97
Removed unneeded property.constructor line on Anaglyph/Crosseyed renderers.
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14 年之前 |
alteredq
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eae0616ad0
Trying to fix multiple renderers when having stereo renderers include issue.
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14 年之前 |
Mr.doob
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d46a1ee368
Checking if WebGLRenderer exists before creating AnaglyphWebGLRenderer and CrosseyedWebGLRenderer.
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14 年之前 |
alteredq
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7991af215a
Added forgotten namespace to Sprite.
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14 年之前 |
alteredq
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586012269f
Fixed multi-holes bug in Text. Fixed spurious globals in Text and WebGLRenderer.
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14 年之前 |
alteredq
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e4b75f1c8d
Merged greggman's offset camera pull request.
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14 年之前 |
alteredq
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d2cbf83dd3
Merged zz85's 3d text pull request, cleaned up THREE.Text code.
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14 年之前 |
Gregg Tavares
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9d76ab526d
Compile with camera.setViewOffset
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14 年之前 |
zz85
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2860731edb
Updated 3D Text Geometry and example
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14 年之前 |
alteredq
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adca3ad139
Small optimization: moved doubleSided and flipSided properties from Mesh up to Object3D.
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14 年之前 |
alteredq
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dcbcf72f55
Added CrosseyedWebGLRenderer.
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14 年之前 |
Mr.doob
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3bc8372794
Fixed camera translation bug.
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14 年之前 |
Mr.doob
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0061cd37bc
Updated builds.
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14 年之前 |
Mr.doob
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e712e894e9
Merging with egraether's branch.
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14 年之前 |
Mr.doob
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b560dff77c
Updated builds.
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14 年之前 |
alteredq
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993483763b
Commented out "gl.finish", it was eating a lot of performance.
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14 年之前 |
alteredq
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f104182458
Added handling of texture repeat and offset to WebGLRenderer.
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14 年之前 |
Mr.doob
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e3bc14cb10
Because of Ray now checks Particles, ThreeWebGL now has that dependency.
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14 年之前 |
Eberhard Gräther
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74ab78a6e2
build including TrackballCamera
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14 年之前 |
Mr.doob
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087066524a
Added boundingSphere check for Meshes in Ray ( improving performance considerably).
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14 年之前 |
Mr.doob
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699bbb749d
Updated builds.
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14 年之前 |
Mr.doob
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18f7859974
Ray now intersects with particles too. (thx @jaycrossler)
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14 年之前 |
Mr.doob
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4f0199fc13
Updated closure compiler.
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14 年之前 |