Commit History

作者 SHA1 備註 提交日期
  alteredq 3aa4027ab1 Flipped UVs for Sprite geometry to be get correct texture image orientation. 14 年之前
  alteredq 213a2d9d2b Merged, refactored and extended sweetfish/pxf pull request with scene material override and Blender exporter updates. 14 年之前
  alteredq 5739f754a8 Made "needsUpdate" working for custom attributes. Added example for custom attributes. 14 年之前
  Sven Andersson 2eb7f7a2a6 Added overrideMaterial property to Scene. If set, the material will be the only material used in WebGLRenderer.render(...). Set to null to disable. 14 年之前
  alteredq 70f417b8f9 Merged with mrdoob's branch. 14 年之前
  Mr.doob af0beedad7 Reverted to previous WebGLRenderer.setTexture code. Now that Chrome 12 is out, it should be working? 14 年之前
  alteredq 5bf5c6efd8 Refactored object removal in WebGLRenderer, fixing several issues. 14 年之前
  Mr.doob 49343c4a97 Removed unneeded property.constructor line on Anaglyph/Crosseyed renderers. 14 年之前
  alteredq eae0616ad0 Trying to fix multiple renderers when having stereo renderers include issue. 14 年之前
  Mr.doob d46a1ee368 Checking if WebGLRenderer exists before creating AnaglyphWebGLRenderer and CrosseyedWebGLRenderer. 14 年之前
  alteredq 7991af215a Added forgotten namespace to Sprite. 14 年之前
  alteredq 586012269f Fixed multi-holes bug in Text. Fixed spurious globals in Text and WebGLRenderer. 14 年之前
  alteredq e4b75f1c8d Merged greggman's offset camera pull request. 14 年之前
  alteredq d2cbf83dd3 Merged zz85's 3d text pull request, cleaned up THREE.Text code. 14 年之前
  Gregg Tavares 9d76ab526d Compile with camera.setViewOffset 14 年之前
  zz85 2860731edb Updated 3D Text Geometry and example 14 年之前
  alteredq adca3ad139 Small optimization: moved doubleSided and flipSided properties from Mesh up to Object3D. 14 年之前
  alteredq dcbcf72f55 Added CrosseyedWebGLRenderer. 14 年之前
  Mr.doob 3bc8372794 Fixed camera translation bug. 14 年之前
  Mr.doob 0061cd37bc Updated builds. 14 年之前
  Mr.doob e712e894e9 Merging with egraether's branch. 14 年之前
  Mr.doob b560dff77c Updated builds. 14 年之前
  alteredq 993483763b Commented out "gl.finish", it was eating a lot of performance. 14 年之前
  alteredq f104182458 Added handling of texture repeat and offset to WebGLRenderer. 14 年之前
  Mr.doob e3bc14cb10 Because of Ray now checks Particles, ThreeWebGL now has that dependency. 14 年之前
  Eberhard Gräther 74ab78a6e2 build including TrackballCamera 14 年之前
  Mr.doob 087066524a Added boundingSphere check for Meshes in Ray ( improving performance considerably). 14 年之前
  Mr.doob 699bbb749d Updated builds. 14 年之前
  Mr.doob 18f7859974 Ray now intersects with particles too. (thx @jaycrossler) 14 年之前
  Mr.doob 4f0199fc13 Updated closure compiler. 14 年之前