Mr.doob
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2a0c1bf2bc
Removed DynamicBufferAttribute.
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10 jaren geleden |
Mr.doob
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3ed8a04c0c
WebGLRenderer: Implemented MeshFaceMaterial/MultiMaterial.
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10 jaren geleden |
Mr.doob
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d74af727b7
Added IndexBufferAttribute.
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10 jaren geleden |
Mr.doob
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4b6e3d777d
Added WebGLIndexedBufferRenderer
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10 jaren geleden |
Mr.doob
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f7cc098192
Added WebGLBufferRenderer.
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10 jaren geleden |
Mr.doob
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5d3f840805
Added CanvasTexture.
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10 jaren geleden |
Fordy
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9b49f963ac
renamed webglproperties method names. Now correctly accounts for interleaved attributes sharing buffers
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10 jaren geleden |
WestLangley
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db23097853
MeshPhongMaterial: Added support for Emissive Maps
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10 jaren geleden |
Mr.doob
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ed0b2eafe8
DirectGeometry: Removed indices.
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10 jaren geleden |
Mr.doob
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4d374abbdc
DirectGeometry now acts as intermediary between Geometry and BufferGeometry.
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10 jaren geleden |
Mr.doob
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39e8a9762d
Renamed DynamicGeometry to DirectGeometry.
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10 jaren geleden |
Mr.doob
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191bb16cd4
Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed
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10 jaren geleden |
Mr.doob
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9b63a1d906
Added THREE.SegmentsLine.
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10 jaren geleden |
Mr.doob
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bf573f30af
Modularised WebGLGeometries.
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10 jaren geleden |
Mr.doob
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2189bd1a6a
Added DynamicGeometry. See #6377.
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10 jaren geleden |
Ben Adams
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1d163773f4
Add defines for favoured glsl functions
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10 jaren geleden |
Ricardo Cabello
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2d856c960a
Merge pull request #6347 from benaadams/glsl-improvements
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10 jaren geleden |
Mr.doob
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4f4c1dece5
WebGLRenderer: Removed Geometry render path. Everything is now BufferGeometry (internally).
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10 jaren geleden |
Ben Adams
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50adbaa5c1
Mild glsl improvements
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10 jaren geleden |
Mr.doob
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98dc31d269
Moved more core out of WebGLRenderer.
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10 jaren geleden |
Ricardo Cabello
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60dfa3031b
Merge pull request #6242 from benaadams/instancing
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10 jaren geleden |
Ben Adams
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69c81f0da5
Interleaved BufferGeometry
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10 jaren geleden |
Mr.doob
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c9f312d5de
ShadowMapPlugin to WebGLShadowMap.
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10 jaren geleden |
Mr.doob
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213baae46a
WebGLRenderer: Moved buffers code to new WebGLBuffers class.
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10 jaren geleden |
Ben Houston
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f0731cf73e
rename shaders to use ao instead of ambientocclusion
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10 jaren geleden |
Ben Houston
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dec3cf27f9
add ambientocclusion glsl shaders. Separate out uv/uv2 vertex and fragment shaders to make things cleaner.
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10 jaren geleden |
Ben Adams
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fc8af1f17f
BufferedGeometry Instancing
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10 jaren geleden |
Mr.doob
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c5ec18bfdd
Started THREE.WebGLState.
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11 jaren geleden |
Mr.doob
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8930e5bd95
Utils: Added DynamicBufferAttribute to includes.
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11 jaren geleden |
Ben Houston
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6999732f29
adopt common.glsl shader utilities across all shaders where applicable. Fix vec*matrix bug in envmap_fragment.glsl
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11 jaren geleden |