تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Mr.doob 3ca08a1092 WebGLProgram: Fixed displacementMap bug. 10 سال پیش
  Mr.doob 843aa3b766 Updated builds. 10 سال پیش
  Mr.doob 0e045c7c4b LightShadow API clean up. 10 سال پیش
  Mr.doob 3e12ab145d Vector2: Added width/height getters/setters. Seems simpler than creating Size2. 10 سال پیش
  Mr.doob 569d84ae94 Editor/App: Shadow support. 10 سال پیش
  Mr.doob 551b2264c6 Updated builds. 10 سال پیش
  Mr.doob 978b7b1f91 WebGLShadowMap: Clean up. 10 سال پیش
  Mr.doob f2690c6b3c Editor: Clean up. 10 سال پیش
  Mr.doob 12c8d0d016 Editor: Added shadow support. 10 سال پیش
  Mr.doob a2985acce8 Updated builds. 10 سال پیش
  Mr.doob 1d3cf6be75 Cleaned up tern definitions. This file needs to be rebuilt... /ping @zz85 10 سال پیش
  Mr.doob 9a2a15a649 Light: Remove shadowMapSize. It's only used internally. 10 سال پیش
  Mr.doob 0373ba6b51 WebGLRenderer: Tweaks to drawRange code. See 068939194e840800e93d993474d5c75bc0f61337. 10 سال پیش
  Mr.doob bdb0bd427a Updated builds. 10 سال پیش
  Mr.doob b8fa3944c4 WebGLRenderer: Tweaked drawRange/groups handling. As per @WestLangley suggestion in 068939194e840800e93d993474d5c75bc0f61337. 10 سال پیش
  Mr.doob d1bfad4b35 Light: Set receiveShadow to undefined. 10 سال پیش
  Mr.doob e996d3ce2d Object3D.toJSON: Handle castShadow and receiveShadow. 10 سال پیش
  Mr.doob 440f508d65 Tweaks to Light's shadow API. Object3D has .castShadow... 10 سال پیش
  Mr.doob bea45d2a19 Clean up. 10 سال پیش
  Mr.doob f1d3105ca6 Refactored Light's shadow API. 10 سال پیش
  Mr.doob d16903842a Clean up. 10 سال پیش
  Mr.doob 990cf6b00b Mesh: raycast() clean up. 10 سال پیش
  Mr.doob 45614d27c7 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 10 سال پیش
  Mr.doob 1fd2e44d22 Clean up. 10 سال پیش
  Mr.doob 5720ae4e06 Geometry: Removed morphColors. 10 سال پیش
  Mr.doob a5cbf8854a Color: Added offset to fromArray. 10 سال پیش
  Mr.doob c8448c8f45 Merge pull request #7320 from matias-capeletto/dev-raycast-refactor 10 سال پیش
  Mr.doob 05696b4876 Updated builds. 10 سال پیش
  Mr.doob 068939194e WebGLRenderer: groups now take geometry.drawRange into account. See #7304. 10 سال پیش
  Mr.doob 54aa2c10dd Updated builds. 10 سال پیش