Mr.doob
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fc1159a641
Added normal_flip.glsl
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Mr.doob
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217340f097
WebGLRenderer: Moved textures code to WebGLTextures.
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tschw
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d22d96da2f
Separated out WebGLClipping. (#8853)
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tschw
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16d45f5c5b
Reintroduced AnimationAction (separate file). (#8774)
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Mr.doob
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468a86c15b
ShadowMaterial: Promoted to core.
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WestLangley
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08adeecfd2
Unify MeshPhysicalMaterial and MeshStandardMaterial
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tschw
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494e016dea
Automated uniform.<name>.type. (#8606)
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Matt DesLauriers
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e77697f4aa
WebGL Depth Texture Extension (#8577)
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Ben Houston (Clara.io)
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148c47bcb9
DepthFormat + DepthPacking on MeshDepthMaterial (#8573)
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tschw
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c46846127e
Clipping planes
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Ben Houston (Clara.io)
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5b135d55c9
Packing.glsl - unify all packing/unpacking functions into a single glsl snippet
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WestLangley
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5a6df635c3
Reintroduce MeshPhysicalMaterial
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Mr.doob
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b23a98f82b
Added DirectionalLightShadow and SpotLightShadow. Automatically adjust SpotLightShadow. See #7690.
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tschw
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073c3ab29d
Refactored vWorldPosition from phong to envmap where it actually belongs.
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Mr.doob
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d277a2c199
Added ColorKeyframeTrack to common.json. See #8447.
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Mr.doob
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e207eb57ca
Added THREE.AudioContext.
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Mr.doob
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6cd221e04c
Merge pull request #8370 from EvilPeanut/audio-dev
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Reece Lecrivain
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c24a17b5a1
Remove THREE.AudioBuffer and add back removed whitespace
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Reece Lecrivain
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a389733248
Add AudioLoader.js to common.json
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Mr.doob
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379f902d15
Merged ambient_pars.glsl into lights_pars.glsl
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Ben Houston
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35c696c820
first quick attempt at a spherical coordinate class.
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Ben Houston
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b701b7eb00
inline tone mapping mostly works.
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Ben Houston
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47c1f47f6d
minor fixes for premultiplied alpha option on materials.
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Ben Houston
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53bf8967bd
Merge branch 'pmrem2' into output_encoding
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Ben Houston
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9ae10fc91f
remove linear_to_gamma_fragment, replaced by new output encoding support.
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Mr.doob
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534373db0c
Fixed build warnings. (I see I see...)
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Mr.doob
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462d8d7c9d
Merge branch 'material_glsl_files' of https://github.com/bhouston/three.js into dev
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Ben Houston
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8350e0e49b
use glsl files for material vert/frag sahders.
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Ben Houston
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e7aa936cdf
experiment moving material glsl out of ShaderLib.js
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Ben Houston
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653a2787ce
remove encoding_template and WebGLShaderPrePRocessor as mrdoob has rewritten it.
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