Commit History

Author SHA1 Message Date
  tschw 3ea6feb84c WebGLProgram: Compilation errors go to .diagnostics. 10 years ago
  tschw 8a2c479922 Removed new operator calling THREE.WebGLShader (it's a function). 10 years ago
  tschw c1c13c4cc0 Let WebGLProgram skip redundant warning on error. 10 years ago
  WestLangley db23097853 MeshPhongMaterial: Added support for Emissive Maps 10 years ago
  Mr.doob b428a19e50 WebGLRenderer/WebGLProgram: Added SHADER_NAME define. See https://gist.github.com/spite/7ae92212b4f28076ba29. 10 years ago
  Mr.doob d4c9cdc2c5 WebGLProgram: Minor clean up. 10 years ago
  tschw a2a6a9d5d6 Added deprecated .uniforms and attributes*. 10 years ago
  tschw e84bc18049 Removed getAttributesKeys. 10 years ago
  tschw ab8497bd61 Renamed uniforms/attributes* to getUniforms/Attr*. 10 years ago
  tschw 70b4a68665 Fixed caching of vertex attributes / uniforms (changing WebGLProgram API). 10 years ago
  tschw 98d03cc604 Clarified & optimized shader prefix concatenation. 10 years ago
  Mr.doob 9b8ff14150 WebGLProgram: Simpler approach to clean up shader. Inspired by @tschw' #6557. 10 years ago
  Mr.doob 1ee4b5fc8e WebGLRenderer: Removed Object.keys() micro-optimizations for now. 10 years ago
  Mr.doob c7d0583df1 WebGLRenderer: Rescuing MorphTargets. Work in Progress... 10 years ago
  Mr.doob adefed2a44 WebGLProgram: Don't cache additional attribute identifiers if RawShaderMaterial. 10 years ago
  Mr.doob cbff3b261c ShaderMaterial: Rescuing attributes but as an Array. 10 years ago
  Mr.doob 5228495601 Minor clean up. 10 years ago
  Mr.doob 9962c0b1c2 WebGLProgram: generateDefines clean up. 10 years ago
  Mr.doob cdcdde9337 Reverted console.* to THREE.* change. See #5791. 10 years ago
  Mr.doob 59aebeda08 ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493. 10 years ago
  Mr.doob 6430947eb5 WebGLProgram: Moved #extension directive before precision. See #6493. 10 years ago
  Arthur Silber 4332710a8a Do not define USE_LOGDEPTHBUD_EXT when not using logarithmic depth buffer 10 years ago
  Arthur Silber b051f59687 Fix logarithmic depth buffer not being used in shader program 10 years ago
  WestLangley 1df48eefe2 Removed wrap lighting from Phong and Lambert 10 years ago
  Ben Adams 50adbaa5c1 Mild glsl improvements 10 years ago
  Mr.doob 34836d4478 Clean up 10 years ago
  Mr.doob 9ff4f7acb4 WebGLProgram: Clean up. 10 years ago
  Ben Houston 81a7d078f1 Merge branch 'dev' of [email protected]:mrdoob/three.js into ambientOcclusionMap 10 years ago
  Andrew Ray 0f945f290b Expose more shader error information to the world 10 years ago
  Jan Waller 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 years ago