Mr.doob
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4492fe35c2
WebGLProgram: Removed no longer used define.
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9 years ago |
Mr.doob
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c294237ba6
WebGLProgram: Added helpers.
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9 years ago |
Mr.doob
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e0e0b2724b
Removed SHADOWMAP_DEBUG.
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9 years ago |
Mr.doob
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d382d99a4f
ShaderChunks: Renamed TEXTURE_CUBE_LOD_EXT to TEXTURE_LOD_EXT
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9 years ago |
Mr.doob
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41812cf115
Code style fixes.
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9 years ago |
WestLangley
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f802fc13ef
MeshStandardMaterial: remove reflectivity, reflectivityMap
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9 years ago |
Mr.doob
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4099b1bf27
WebGLRenderer: MAX_SHADOWS to NUM_SHADOWS renaming.
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9 years ago |
Mr.doob
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d6ee54be24
WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7.
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9 years ago |
Mr.doob
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8c82186dc3
WebGLRenderer: MAX_ clean up.
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9 years ago |
Mr.doob
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bccaa60fa9
MeshPhongMaterial: Removed metal property. Now that we have MeshPhysicalMaterial...
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9 years ago |
Mr.doob
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1d252d2f41
Fixed WebGLProgram's generateExtensions(). See #7428.
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9 years ago |
Mr.doob
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f140aad3b7
Merge pull request #7428 from liammagee/dev
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9 years ago |
Liam Magee
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9a5c46c54c
Fix typo
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9 years ago |
Liam Magee
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2b9c3d3942
Changes GL_EXT_draw_buffers enable to required
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9 years ago |
Liam Magee
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3a53e9ecec
Updates ShaderMaterial with extensions property
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9 years ago |
Liam Magee
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17a64ca40c
Adds fragDepth, drawBuffers and shaderTextureLOD properties to ShaderMaterial
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9 years ago |
Ben Houston
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89b3dac2dc
remove energy conserving mode.
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9 years ago |
Ben Houston
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fdaad8df8b
Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting
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9 years ago |
WestLangley
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e5443a185b
Inital PR for MeshStandardMaterial
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9 years ago |
Ben Houston
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3f4804977b
expose energyConserving as a material parameter on MeshPhongMaterial.
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9 years ago |
Ben Houston
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56b64721b8
remove debug console output.
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9 years ago |
Ben Houston
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bbace72b72
structs barely work.
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9 years ago |
Ben Houston
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e889e6b980
add support for structs not in arrays in WebGLProgram.
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9 years ago |
Ben Houston
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74d3aa3f12
parse arrays of struct uniforms, code cleanup.
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9 years ago |
mkkellogg
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8dfd933fd6
Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code.
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10 years ago |
tschw
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b8533a25d6
Renderer: Fixed WebGLPrograms factorization.
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10 years ago |
Mr.doob
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e0db83c4f2
WebGLProgram: Use displacementMap only when the system supports vertex textures.
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10 years ago |
Mr.doob
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fa20679c7a
MeshPhongMaterial: Added displacementMap. See #7094.
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10 years ago |
Mr.doob
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9d158a23e3
WebGLProgram: Minor clean up.
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10 years ago |
Mr.doob
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cbfa37db36
WebGLProgram: Fixed gsls warning.
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10 years ago |