Commit History

Author SHA1 Message Date
  Mr.doob 4492fe35c2 WebGLProgram: Removed no longer used define. 9 years ago
  Mr.doob c294237ba6 WebGLProgram: Added helpers. 9 years ago
  Mr.doob e0e0b2724b Removed SHADOWMAP_DEBUG. 9 years ago
  Mr.doob d382d99a4f ShaderChunks: Renamed TEXTURE_CUBE_LOD_EXT to TEXTURE_LOD_EXT 9 years ago
  Mr.doob 41812cf115 Code style fixes. 9 years ago
  WestLangley f802fc13ef MeshStandardMaterial: remove reflectivity, reflectivityMap 9 years ago
  Mr.doob 4099b1bf27 WebGLRenderer: MAX_SHADOWS to NUM_SHADOWS renaming. 9 years ago
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. 9 years ago
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. 9 years ago
  Mr.doob bccaa60fa9 MeshPhongMaterial: Removed metal property. Now that we have MeshPhysicalMaterial... 9 years ago
  Mr.doob 1d252d2f41 Fixed WebGLProgram's generateExtensions(). See #7428. 9 years ago
  Mr.doob f140aad3b7 Merge pull request #7428 from liammagee/dev 9 years ago
  Liam Magee 9a5c46c54c Fix typo 9 years ago
  Liam Magee 2b9c3d3942 Changes GL_EXT_draw_buffers enable to required 9 years ago
  Liam Magee 3a53e9ecec Updates ShaderMaterial with extensions property 9 years ago
  Liam Magee 17a64ca40c Adds fragDepth, drawBuffers and shaderTextureLOD properties to ShaderMaterial 9 years ago
  Ben Houston 89b3dac2dc remove energy conserving mode. 9 years ago
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting 9 years ago
  WestLangley e5443a185b Inital PR for MeshStandardMaterial 9 years ago
  Ben Houston 3f4804977b expose energyConserving as a material parameter on MeshPhongMaterial. 9 years ago
  Ben Houston 56b64721b8 remove debug console output. 9 years ago
  Ben Houston bbace72b72 structs barely work. 9 years ago
  Ben Houston e889e6b980 add support for structs not in arrays in WebGLProgram. 9 years ago
  Ben Houston 74d3aa3f12 parse arrays of struct uniforms, code cleanup. 9 years ago
  mkkellogg 8dfd933fd6 Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code. 10 years ago
  tschw b8533a25d6 Renderer: Fixed WebGLPrograms factorization. 10 years ago
  Mr.doob e0db83c4f2 WebGLProgram: Use displacementMap only when the system supports vertex textures. 10 years ago
  Mr.doob fa20679c7a MeshPhongMaterial: Added displacementMap. See #7094. 10 years ago
  Mr.doob 9d158a23e3 WebGLProgram: Minor clean up. 10 years ago
  Mr.doob cbfa37db36 WebGLProgram: Fixed gsls warning. 10 years ago