Commit History

Autor SHA1 Mensaxe Data
  alteredq 44c5f88e77 Updated builds. Fixed Collada example. %!s(int64=14) %!d(string=hai) anos
  alteredq 0033a97542 Fixed bug preventing re-adding of objects removed from the scene. %!s(int64=14) %!d(string=hai) anos
  alteredq 1d50972034 Updated builds. %!s(int64=14) %!d(string=hai) anos
  alteredq d4b2e4a8e0 Added color parameter to Sprite. %!s(int64=14) %!d(string=hai) anos
  alteredq 578feace08 Small shadowmap shader optimization. %!s(int64=14) %!d(string=hai) anos
  alteredq 0d8f3572f0 Fixed shadowmap camera aspect ratio (thanks to @kig). %!s(int64=14) %!d(string=hai) anos
  Mr.doob 0a60ac30a7 renderer.data > renderer.info %!s(int64=14) %!d(string=hai) anos
  Mr.doob f676ce6eab Simpler DEPRECATED messages. %!s(int64=14) %!d(string=hai) anos
  Mr.doob b6f7444b0f Added deprecated warning to MeshShaderMaterial class. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 66ed89e2ac Fixed CanvasRenderer's ignoring color for MeshLambertMaterial SmoothShaded. %!s(int64=14) %!d(string=hai) anos
  alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial %!s(int64=14) %!d(string=hai) anos
  alteredq fe1ed04b02 Added fog parameter to standard materials (to be able to selectively switch off fog). %!s(int64=14) %!d(string=hai) anos
  alteredq 517f0f55ca Fixed bug preventing setting 0 values in constructor at several places. %!s(int64=14) %!d(string=hai) anos
  alteredq 197f13e946 Fixed bug in Vector4 constructor and copy. Thanks to @jungalero and @jsermeno %!s(int64=14) %!d(string=hai) anos
  alteredq 75fb4c7362 Added GeometryUtils.center. %!s(int64=14) %!d(string=hai) anos
  alteredq 78521fad95 Added renderer.getClearAlpha. Extended RenderPass to be able to use custom alpha clear. Fixed UVs in UTF8Loader. %!s(int64=14) %!d(string=hai) anos
  alteredq 245dbfcc2a Changed renderer.getClearColor API to return reference. %!s(int64=14) %!d(string=hai) anos
  Mr.doob c543ba6540 GeometryUtils.applyMatrix -> Geometry.applyMatrix %!s(int64=14) %!d(string=hai) anos
  alteredq 93468b0094 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev %!s(int64=14) %!d(string=hai) anos
  alteredq 0959969fc3 Added skin rendering example plus some postprocessing fixes to make it work. %!s(int64=14) %!d(string=hai) anos
  Mr.doob d3a5649759 Added GeometryUtils.applyMatrix so we can easily manipulate geometry \:D/ %!s(int64=14) %!d(string=hai) anos
  alteredq fe83a3f052 Rebuilt libs. %!s(int64=14) %!d(string=hai) anos
  alteredq 8c326a222f Moved depth buffer writing control from renderer into material. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 4a32148058 Added 'openEnded' parameter to `CylinderGeometry`. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 93e446e805 More useful UVs for Cylinder caps. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 6141390dab Simplified `CylinderGeometry` params. %!s(int64=14) %!d(string=hai) anos
  Mr.doob f849f34b1e Redid `CylinderGeometry`. %!s(int64=14) %!d(string=hai) anos
  Mr.doob cc7956b2c3 `window` > `self` so the lib is workers ready. (thanks @jsermeno) %!s(int64=14) %!d(string=hai) anos
  Mr.doob f105cbb7e2 `LOD.add` > `LOD.addLevel` %!s(int64=14) %!d(string=hai) anos
  Mr.doob 322b9f9d87 Object3D.add(), Objec3D.remove(), Scene.add(), Scene.remove()... we'll see how it feels. %!s(int64=14) %!d(string=hai) anos