alteredq
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44c5f88e77
Updated builds. Fixed Collada example.
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alteredq
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0033a97542
Fixed bug preventing re-adding of objects removed from the scene.
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alteredq
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1d50972034
Updated builds.
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alteredq
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d4b2e4a8e0
Added color parameter to Sprite.
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alteredq
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578feace08
Small shadowmap shader optimization.
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alteredq
|
0d8f3572f0
Fixed shadowmap camera aspect ratio (thanks to @kig).
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Mr.doob
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0a60ac30a7
renderer.data > renderer.info
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Mr.doob
|
f676ce6eab
Simpler DEPRECATED messages.
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Mr.doob
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b6f7444b0f
Added deprecated warning to MeshShaderMaterial class.
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Mr.doob
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66ed89e2ac
Fixed CanvasRenderer's ignoring color for MeshLambertMaterial SmoothShaded.
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alteredq
|
e298ac6814
Renamed MeshShaderMaterial => ShaderMaterial
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alteredq
|
fe1ed04b02
Added fog parameter to standard materials (to be able to selectively switch off fog).
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alteredq
|
517f0f55ca
Fixed bug preventing setting 0 values in constructor at several places.
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alteredq
|
197f13e946
Fixed bug in Vector4 constructor and copy. Thanks to @jungalero and @jsermeno
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alteredq
|
75fb4c7362
Added GeometryUtils.center.
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alteredq
|
78521fad95
Added renderer.getClearAlpha. Extended RenderPass to be able to use custom alpha clear. Fixed UVs in UTF8Loader.
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alteredq
|
245dbfcc2a
Changed renderer.getClearColor API to return reference.
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Mr.doob
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c543ba6540
GeometryUtils.applyMatrix -> Geometry.applyMatrix
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alteredq
|
93468b0094
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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alteredq
|
0959969fc3
Added skin rendering example plus some postprocessing fixes to make it work.
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Mr.doob
|
d3a5649759
Added GeometryUtils.applyMatrix so we can easily manipulate geometry \:D/
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alteredq
|
fe83a3f052
Rebuilt libs.
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alteredq
|
8c326a222f
Moved depth buffer writing control from renderer into material.
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Mr.doob
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4a32148058
Added 'openEnded' parameter to `CylinderGeometry`.
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Mr.doob
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93e446e805
More useful UVs for Cylinder caps.
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Mr.doob
|
6141390dab
Simplified `CylinderGeometry` params.
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Mr.doob
|
f849f34b1e
Redid `CylinderGeometry`.
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Mr.doob
|
cc7956b2c3
`window` > `self` so the lib is workers ready. (thanks @jsermeno)
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Mr.doob
|
f105cbb7e2
`LOD.add` > `LOD.addLevel`
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Mr.doob
|
322b9f9d87
Object3D.add(), Objec3D.remove(), Scene.add(), Scene.remove()... we'll see how it feels.
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