提交历史

作者 SHA1 备注 提交日期
  Mr.doob 49a78ba6a6 README: Moved canvas example to the right group. 14 年之前
  Mr.doob ab5e01c557 These categories aren't needed... 14 年之前
  Mr.doob 24c679878f Fixed Fresnel shader image link and link. 14 年之前
  Mr.doob 78814e8a96 Updated README examples. Hopefuly links still work. 14 年之前
  Mr.doob f0cb056812 Cleaning up unused files. 14 年之前
  Mr.doob fecd2f3a39 `python build.py --includes` generate a `includes.js` for easy copy/pasting 14 年之前
  Mr.doob 201a4d7b5b Fixed ubiquity test example. 14 年之前
  alteredq a395e120c3 Updated WebGLRenderer and corresponding examples to work with new Texture API. 14 年之前
  Mr.doob 00795b3a83 Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach. 14 年之前
  Mr.doob aa50e7eec3 Created Mapping classes 14 年之前
  Mr.doob 69f3072e05 Added canvas spherical reflection demo. 14 年之前
  Mr.doob 315bc5ad3e Updated build. 14 年之前
  Mr.doob ef2243bdb3 Merge remote branch 'alteredq/master' 14 年之前
  Mr.doob 5573f95417 Added `Geometry::computeVertexNormals`. 14 年之前
  alteredq 9b80eab891 Merge remote branch 'remotes/upstream/master' 14 年之前
  alteredq a1d68ddba3 Fixed bug(s) causing broken Fresnel demo. 14 年之前
  Mr.doob ed5a9b91a5 Synced materials examples with live version. 15 年之前
  Mr.doob d0138282ba Now that WebGLRenderer does VBO per geometry I guess we don't need that GeometryUtils.merge there. Makes loading much faster too. 15 年之前
  Mr.doob fa183834b2 Merge remote branch 'alteredq/master' 15 年之前
  Mr.doob 584a8440fd Merging with alteredq's branch. 15 年之前
  Mr.doob cee17e1043 Merge remote branch 'orgicus/master' 15 年之前
  Mr.doob 59304d8a6e Matrix4.transformVector3 ⟶ Matrix4.multiplyVector3 15 年之前
  alteredq e10d8c6680 Synced with mrdoob's branch. 15 年之前
  alteredq c0e30b2c39 Made VBOs reusable. 15 年之前
  Mr.doob 2929d5a345 GeometryUtils::merge were not copying centroid/normal/material. 15 年之前
  alteredq d7ba66ea26 Synced with mrdoob's branch. 15 年之前
  Mr.doob d29e94ca97 Updated materials (canvas) example. 15 年之前
  Mr.doob 1d7a14733b ReflectionMapping working with MeshBasicMaterial/CanvasRenderer \:D/ 15 年之前
  Mr.doob 93c9bb3486 Because CanvasRenderer now checks if `map.loaded == true` (following WebGLRenderer behaviour) some examples got broken. 15 年之前
  Mr.doob 7441b1de59 Implemented gero3's Matrix4.transformVector3 optimisation ( http://jsperf.com/diff-in-speed-for-three-js ). 15 年之前