Commit History

Author SHA1 Message Date
  WestLangley 1060268ab4 Remove dependency on packing shader chunk 7 years ago
  Mugen87 6cb5898326 BokehShader2: Clean up 7 years ago
  Mugen87 80d3799c3b BokehShader2: Fix Depth Sampling 7 years ago
  Michael Herzog afb4b94b82 Revert "DOF2: Fix broken example" 7 years ago
  Mugen87 959dfcaa32 BokehShader2: Fix DOF calculation 7 years ago
  Mugen87 4896d6fc93 BokehShader: Fix shader mode 7 years ago
  Mugen87 4fede64ffc DOF2: Fix broken example 7 years ago
  Mugen87 9d61915980 BokehShader2: Fix depth sampling 7 years ago
  Tristan Valcke 1ff4e4568d Remove unnecessary comma in BokehShader2 8 years ago
  Mr.doob 928c8177ab Removed no longer needed uniform types. 9 years ago
  Ben Houston (Clara.io) db765284f5 Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603) 9 years ago
  Mr.doob 94c4fbefd5 BokehShader2: Fixed glsl warnings. 10 years ago
  gero3 923256459e fixed files to codestyle 10 years ago
  gero3 fe8493157e codestyle fixes 10 years ago
  zz85 e216c173c7 Use Shader Defines for Bokeh Shader 2 12 years ago
  zz85 8dadb3a6c6 Adding a more realistic + configurable Bokeh Shader to examples (#3182) 12 years ago