Commit History

Author SHA1 Message Date
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. 9 years ago
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. 9 years ago
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 9 years ago
  Ben Houston 0287cab597 remove unused code from broken ShaderSkin.js 9 years ago
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting 9 years ago
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 9 years ago
  Ben Houston bbc81cdb67 start refactoring ShaderSkin.js 9 years ago
  Mr.doob 6c86b83c34 Tweaked examples. 9 years ago
  tschw e35a4ed601 Skin shader: Removed uniform uPixelSize. 10 years ago
  tschw 01609aec77 Skin shader cleanup. 10 years ago
  tschw ac5c50cfc8 Let skin shader use derivatives for tangents. 10 years ago
  tschw d37516be39 Fixed skin shader lighting. 10 years ago
  tschw 0671faa158 Let lighting info be fed in view space. 10 years ago
  gero3 923256459e fixed files to codestyle 10 years ago
  Mr.doob 59aebeda08 ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493. 10 years ago
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev 10 years ago
  Ben Houston 47b7f88ba7 Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 years ago
  Ben Houston 784a89015a minor fix to get ShaderSkin skin shader matching previous state exactly. 10 years ago
  Ben Houston 74b09dd33e for consistency with new outgoingLight variable in shaders. 10 years ago
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor 10 years ago
  Mr.doob a13c739390 *DecayExponent to *Decay 10 years ago
  Mr.doob 9dbd7669d0 Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev 10 years ago
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev 10 years ago
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent 10 years ago
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain 10 years ago
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. 10 years ago
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 years ago
  Ben Houston 80ff7d2ade complete application of outgoingLight and diffuseColor to ShaderSkin.js 10 years ago
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. 10 years ago
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 years ago