Mr.doob
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5daf1e0192
Merge remote branch 'alteredq/materials' into materials
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15 jaren geleden |
Mr.doob
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10449405dd
I know I can do it...
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15 jaren geleden |
Mr.doob
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fa48600918
Trying to merge...
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15 jaren geleden |
Mr.doob
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5feee3839f
Trying to merge...
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15 jaren geleden |
Mr.doob
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11bde7e2d3
Just realised that the tweak is not needed.
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15 jaren geleden |
Mr.doob
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aebe898625
Forgot to commit MeshDepthMaterial
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15 jaren geleden |
alteredq
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bfb8242928
WebGLRenderer also working.
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15 jaren geleden |
Mr.doob
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98dc841aab
Added MeshDepthMaterial.
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15 jaren geleden |
Mr.doob
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64df690cc0
SVGRenderer also working.
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15 jaren geleden |
Mr.doob
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22f48a731b
CanvasRenderer handles textures again.
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15 jaren geleden |
Mr.doob
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adb275a093
Material constants and `THREE.Texture`
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15 jaren geleden |
Mr.doob
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237f165555
ParticleCircleMaterial working again with CanvasRenderer
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15 jaren geleden |
Mr.doob
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ce3d641ff2
Changed materials format a bit.
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15 jaren geleden |
alteredq
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25d8237283
Fixed broken syntax for new material triplet.
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15 jaren geleden |
alteredq
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7ce3b0f7d2
Experimenting with different syntax for materials (just hex instead of THREE.Color in API), checking how it feels with shaders example.
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15 jaren geleden |
unknown
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ed6f2ccd79
Testing workflow with branches - this should merge changes from "master" branch to "materials".
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15 jaren geleden |
unknown
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9d79aba4d8
Merge branch 'master' into materials
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15 jaren geleden |
alteredq
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c31cb220e3
Renamed examples: shader_test -> materials_shaders, materials_test -> materials_multimaterials
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15 jaren geleden |
alteredq
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477b1e8440
First attempt at MeshBasicMaterial / MeshLambertMaterial / MeshPhongMaterial. Also: testing branching :)
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15 jaren geleden |
Mr.doob
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f424dc849a
LineBasicMaterial params.color ⟶ params.diffuse_color
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15 jaren geleden |
Mr.doob
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08ef7e0e6c
Properly renaming LineColorMaterial ⟶ LineBasicMaterial
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15 jaren geleden |
Mr.doob
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facf7ff039
* Starting the materials refactoring (testing branching too)
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15 jaren geleden |
Mr.doob
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b978e9e592
* Minor tweaks on Rectangle.js
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15 jaren geleden |
Mr.doob
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0340404cfc
* `examples/geometry/primitives` ⟶ `src/extras/primitives`
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15 jaren geleden |
Mr.doob
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a35b35fde9
* `examples/geometry/primitives` ⟶ `src/extras/primitives`
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15 jaren geleden |
alteredq
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94e77e4cb4
Added caching of element offsets optimization to binary loader.
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15 jaren geleden |
alteredq
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1e36ddee47
Applied mrdoob's optimizations from ascii loader also to binary loader.
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15 jaren geleden |
Mr.doob
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453c6efc0d
At Loader.js, as far as I can see we don't need all that `stride` stuff. Removed/Simplified from createModel() by now. That saves *a lot* of multiplications at init of the geometry.
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15 jaren geleden |
Mr.doob
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55baeb7ee4
Merge remote branch 'alteredq/master'
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15 jaren geleden |
alteredq
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f9ec9325f9
Tested exporters with new Blender 2.55 Beta. It seems both old and new one work without any changes \o/
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15 jaren geleden |