alteredq
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62510731d3
WebGLDeferredRenderer: updated DirectionalLights handling.
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12 years ago |
alteredq
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cbad8416a4
WebGLDeferredRenderer: fixed crashing on infinite distance PointLights.
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12 years ago |
alteredq
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82bbe89003
WebGLDeferredRenderer: adopted texture repeat/offset priority rules from WebGLRenderer.
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12 years ago |
alteredq
|
3b5d1719b2
WebGLDeferredRenderer: flipped light proxies faces orientation and depth test.
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12 years ago |
alteredq
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a1c6656b0a
WebGLDeferredRenderer: added stencil culling of background pixels.
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12 years ago |
alteredq
|
f7e1543715
WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes.
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12 years ago |
alteredq
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e38f9c840a
WebGLDeferredRenderer: add support for skinning.
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12 years ago |
alteredq
|
56417d2011
WebGLDeferredRenderer: changed global ADDITIVE_SPECULAR renderer parameter into per-object material parameter in color G-buffer.
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12 years ago |
alteredq
|
de059e3333
WebGLDeferredRenderer: added wrapAround material parameter to color G-buffer.
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12 years ago |
alteredq
|
189f042445
WebGLDeferredRenderer: renamed multiply => brightness.
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12 years ago |
alteredq
|
985ea0b1e3
WebGLDeferredRenderer: simplified emissive pass.
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12 years ago |
alteredq
|
62d71401fd
WebGLDeferredRenderer: merged normal and depth passes into a single pass.
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12 years ago |
alteredq
|
a8069fe2bd
WebGLDeferredRenderer: merged bump and morph normals shaders into single normal shader.
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12 years ago |
alteredq
|
e13a1aea67
WebGLDeferredRenderer: updating scenegraph just once per frame.
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12 years ago |
alteredq
|
defff278b9
Made WebGLDeferredRenderer self-standing.
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12 years ago |
alteredq
|
15c5183f64
Moved WebGLDeferredRenderer to examples/js/renderers
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12 years ago |