Commit History

Author SHA1 Message Date
  alteredq 62510731d3 WebGLDeferredRenderer: updated DirectionalLights handling. 12 years ago
  alteredq cbad8416a4 WebGLDeferredRenderer: fixed crashing on infinite distance PointLights. 12 years ago
  alteredq 82bbe89003 WebGLDeferredRenderer: adopted texture repeat/offset priority rules from WebGLRenderer. 12 years ago
  alteredq 3b5d1719b2 WebGLDeferredRenderer: flipped light proxies faces orientation and depth test. 12 years ago
  alteredq a1c6656b0a WebGLDeferredRenderer: added stencil culling of background pixels. 12 years ago
  alteredq f7e1543715 WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes. 12 years ago
  alteredq e38f9c840a WebGLDeferredRenderer: add support for skinning. 12 years ago
  alteredq 56417d2011 WebGLDeferredRenderer: changed global ADDITIVE_SPECULAR renderer parameter into per-object material parameter in color G-buffer. 12 years ago
  alteredq de059e3333 WebGLDeferredRenderer: added wrapAround material parameter to color G-buffer. 12 years ago
  alteredq 189f042445 WebGLDeferredRenderer: renamed multiply => brightness. 12 years ago
  alteredq 985ea0b1e3 WebGLDeferredRenderer: simplified emissive pass. 12 years ago
  alteredq 62d71401fd WebGLDeferredRenderer: merged normal and depth passes into a single pass. 12 years ago
  alteredq a8069fe2bd WebGLDeferredRenderer: merged bump and morph normals shaders into single normal shader. 12 years ago
  alteredq e13a1aea67 WebGLDeferredRenderer: updating scenegraph just once per frame. 12 years ago
  alteredq defff278b9 Made WebGLDeferredRenderer self-standing. 12 years ago
  alteredq 15c5183f64 Moved WebGLDeferredRenderer to examples/js/renderers 12 years ago