Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 90acb50601 Updated examples that relied on the position = position pattern. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 48cf5bb9a6 Replaced remaining setHSV to setHSL. %!s(int64=12) %!d(string=hai) anos
  Mr.doob d951fcbcfa Fixed more examples that relied on NormalBlending. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 2922ff6aeb Updated some examples to the new MeshFaceMaterial usage. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. %!s(int64=13) %!d(string=hai) anos
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 632b0f8e0c HTML correctness. %!s(int64=13) %!d(string=hai) anos
  alteredq 9b05a88027 Fixed incorrect setSize in AnaglyphEffect and ParallaxBarrierEffect. More examples resize handling. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 5ba7abc69b Deprecated THREE.Vertex. %!s(int64=13) %!d(string=hai) anos
  Mr.doob ded6c16ad3 Changed Vertex so it's just a Vector3 and updated all the examples. Fixes #1703. %!s(int64=13) %!d(string=hai) anos
  alteredq aaaf14a056 Fixed bug in emissive for Lambert. Added emissive balls to webgl_materials example. %!s(int64=13) %!d(string=hai) anos
  alteredq 36b8839f50 More fixing of runtime warnings in examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. %!s(int64=13) %!d(string=hai) anos
  Mr.doob e16e443394 Better use of generated texture. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. %!s(int64=14) %!d(string=hai) anos
  alteredq 064138d826 Updated more examples. Got AnaglyphWebGLRenderer and CrosseyedWebGLRenderer working. %!s(int64=14) %!d(string=hai) anos
  Mr.doob ad31ff1214 Fixed the rest of the examples. %!s(int64=14) %!d(string=hai) anos
  alteredq fd0fb85c8e Fixed specular light vs black texture bug in Phong shader. %!s(int64=14) %!d(string=hai) anos
  alteredq fa0b4e5062 Removed unused custom logging code from examples. %!s(int64=14) %!d(string=hai) anos
  Mr.doob bbb65a768c Updated HTML of the rest of the examples. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 19d8261174 More examples clean up. %!s(int64=14) %!d(string=hai) anos
  Mr.doob a940f05427 Updated examples with the new `.add`/`.remove` methods. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 6e37afcd11 WebGL materials example: Additive material was missing the `transparent: true`. %!s(int64=14) %!d(string=hai) anos
  Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
  Mr.doob ba7ad63043 WebGLRenderer: Minor syntax clean up. Removed the rest of premultiplied alpha ops. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 59443e5725 WebGLRenderer: Some clean up of blending modes. %!s(int64=14) %!d(string=hai) anos
  alteredq 25b47616fa Changed order of materials in WebGL materials demo. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 49d9b2e460 src/extras/primitives/ ⟶ src/extras/geometries %!s(int64=14) %!d(string=hai) anos