Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  alteredq 6af332afeb Synced with mrdoob's skinning branch. Also fixed broken canvas cube example. 14 yıl önce
  Mr.doob a4ee822b10 Easier to understand RequestAnimationFrame setup. 14 yıl önce
  alteredq e3b68c4d90 Fixed bug in frustum culling. 14 yıl önce
  alteredq b36cf734bd Removed dirty flag from Quaternion. 14 yıl önce
  alteredq 6c84868d96 More examples conversion to requestAnimationFrame. 14 yıl önce
  alteredq 1e34df61f0 Changed few more examples to use requestAnimationFrame. 14 yıl önce
  alteredq d05053c493 Merged with mrdoob's skinning branch. 14 yıl önce
  alteredq 0111f5ddbb Accidentally merged skinning branch with mrdoob's main branch. 14 yıl önce
  Mr.doob 30a3d14c2d Object3D::rotationMatrix ⟶ Object3D::matrixRotation 14 yıl önce
  Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate 14 yıl önce
  Mr.doob 848d1a338c Removed debug version from compile script. 14 yıl önce
  Mr.doob af4c20b3ba Wegbl... 14 yıl önce
  Mr.doob 4912f59cc6 Compiled new build. 14 yıl önce
  Mr.doob 642cfbfe1d Merge remote branch 'alteredq/skinning' into skinning 14 yıl önce
  alteredq eae36edf1e Added Ribbon.js 14 yıl önce
  Mr.doob 5b8f3700ad Merge remote branch 'alteredq/skinning' into skinning 14 yıl önce
  Mr.doob 251a7d53b8 Figured out why Canvas/SVG wasn't rendering... someone changed camera.near/far to camera.zNear/zFar :P 14 yıl önce
  alteredq 3ecde220d4 Simplified requestAnimationFrame handling (thanks to greggman). 14 yıl önce
  alteredq 9c2b5c257c Added MiscUtils with THREE.requestAnimationFrame. 14 yıl önce
  alteredq e151ff394b Added Ribbon object. 14 yıl önce
  alteredq 313ce3ed94 More refactoring and optimizations. 14 yıl önce
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 14 yıl önce
  Antonin Hildebrand d65ef66aa7 add THREE.ReverseSubtractiveBlending 14 yıl önce
  alteredq afbace2801 Cleaning up to make it pass through Closure compiler. 14 yıl önce
  alteredq a3cdbf661e Extended basic / lambert / phong materials to handle skinning. 14 yıl önce
  alteredq f4fe695d9a First somehow working version ;). 14 yıl önce
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 14 yıl önce
  Mr.doob 5ad6b0b59a I think these are the proper ways to detect <canvas> and WebGL. 14 yıl önce
  alteredq df513e044c Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer. 14 yıl önce
  alteredq 04cae71659 Refactored render pass madness in WebGLRenderer to something a bit more sane. 14 yıl önce