Histórico de Commits

Autor SHA1 Mensagem Data
  Ben Houston (Clara.io) db765284f5 Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603) há 9 anos atrás
  Mr.doob f2f74f9d4f PMREM* code clean up. há 9 anos atrás
  Ben Houston (Clara.io) cc2373f486 PMREM bug fixes há 9 anos atrás
  Ben Houston a6fdafa726 fix the resolution to what is hard coded in the shaders. há 9 anos atrás
  Ben Houston b514505160 pick a good default PMREMGenerator cube size, and allow it to be overriden. há 9 anos atrás
  Ben Houston f053a9268c add comments to PMREM generator and packer. há 9 anos atrás
  Ben Houston 1c41df2ae6 ensure no mipmaps or linear filters for non-monotonic encoded texture. há 9 anos atrás
  Ben Houston 964e08beef fix bug in encodings.glsl há 9 anos atrás
  Ben Houston f390c49220 avoid interference with backwards compatibility gamma input/output. há 9 anos atrás
  Ben Houston 4c1eaac555 float and half HDR CUbe Maps load and are properly generated. Something wrong when using RGBE encoding. há 9 anos atrás
  Ben Houston f3d4aae57b more work on PMREM há 9 anos atrás
  Ben Houston 4bf3b5806f more work on PMREM - split out Encodings.js, Half.js há 9 anos atrás
  Ben Houston 8a630a75df Added Float, Half float buffer support for HDR. Fixed a bug in há 9 anos atrás
  Ben Houston 4ad84caf50 add HDR images to examples. há 9 anos atrás
  Ben Houston 837cd59366 example is starting to work with the new code. há 9 anos atrás
  Ben Houston 49f49beada clean up PMREMGEnerator, incorporate global encodings.glsl. Add into the THREE namespace, move into examples. há 9 anos atrás